Rita Repulsa's on the move again. From her lunar castle, she's plotting to control the universe, but of course the Power Rangers have something to say about that! Unfortunately, this latest romp with the super-popular Rangers is a super rip-off.
Go, Go Away, Power Rangers
This game provides two game-play options. In one- player mode, you become one of the Rangers and fight the CPU through seven stages packed with Rita's goons. The two-player head-to-head mode offers head-to-head bouts where you compete against another player as either a Ranger or a member of Rita's horde. You win by defeating your opponent in a best two- out-of-three match. During the first round, you're a Ranger. During the second, you're the Megazord.
In comparison to Bandai's SNES version, this game is very limited. In fact, it's almost exactly like the great Game Gear cart, but we expect much more on the Genesis. Although you can play as different characters, their moves consist of basic paunches, kicks, and a few attacks. The somewhat sluggish controls work fine, but who cares? This one-dimension- al fighting game lacks strategy; winning is simply a matter of who's fester with the buttons.
Rangers' fans will think the game looks okay. You'll recognize the Rangers, Goldar, and, of course, Rita. There's a series of different fighting backgrounds and some decent between-level sequences. The tiny sprites, though, are very disappointing. Large sprites would've knocked some pizzazz into the boring game play and certainly would've pleased the younger crowd. The music includes the ever-popular "Go, Go, Power Rangers" ditty and other tinny tunes.
- Kimberley's (Pink Ranger) Dino Arrow is a great move against the Minotaur, the Green Ranger, and others.
- The special moves run off basic Street Fighter button presses. Test standards like the Fireball motion.
- Watch out for reflected projectile attacks. Madame Moe can perform them, and so can the Dragonzord.
- Characters can block projectile attacks with their own projectiles.
At its easiest setting, Power Rangers is a 15-20 minute blitz that won't even put a dent in your thumb. At higher settings, it's more challenging, but the lack of special moves doesn't up the skill level, it ups the annoyance factor.
A great license doesn't always make a great game. Stick with the Game Gear and Super Nintendo games -- you'll be repulsed by this powerless battle with Rita.
Use the Megazord's Inferno Blast against the Dragonzord. If the Dragonzord tries to jump in over the blast, quickly counter with a Shield Flash.