"It's Morphin Time! Five ordinary teens morph into the Power Rangers to foil the plans of the Evil Empress Rita Repulsa and save planet Earth. Choose your favorite Power Ranger color - Red, Yellow, Blue, Pink or Black! Battle huge, fierce and spectacular enemies! Even the Green Ranger and the fearsome Dragonzord! Sharpen your "Zord Play" in eight awesome difficulty levels!"
The Mighty Morphin' Power Rangers are hot! Just ask any kid or action-figure collector. Now Bandai's bringing the wildly popular TV show -- miraculous martial arts, outrageous rubber- suited villains, and all -- to the SNES and Game Boy.
Go! Go! Power Rangers!
Even if you're out of it, you should know that the Rangers are really six squeaky-dean teens who fight for truth, justice, and... you know. In this 16-meg, side-scrolling action/ adventure game, you'll only power up as the five original Power Rangers. Sorry, Dragonzord fans, the Green Ranger doesn't make this trip.
At least the evil Rita Repulsa's on hand, and your favorite Rangers' villains, including Bones, Eye Guy,Genie, and Dark Warrior, will appear as bosses. You'll fight Rita's Putty Patroller army across seven stages as one of the teenage personas -- Trini, Kimberly, Jason, Zack, or Billy -- and then "morph" into the appropriate Ranger at boss-fightin' time.
Rangers will have a Repulsa repulsin' repertoire of flying kicks and power punches in addition to their special weapons from the TV show. Unfortunately, this game lacks Dinozord action, but you'll be able to morph all the Rangers into the gigantic Megazord to fight two monstrous bosses.
If you like Mighty Morphin Power Rangers, try other games
The game was first installment in the Rushing Beat trilogy, which was followed by Brawl Brothers and The Peace Keepers.
Awesome side scrolling game, and no one can deny how brutal spawn is, but how do you use his hell powers?
The Mighty Morphin' Power Rangers Sega CD consists of digitized footage drawn almost entirely from the popular TV show. That's this game's total strength, but it also sets up its major weakness.
The nine CD episodes cover the saga of the Creen Ranger, which includes the origin of the Power Rangers. They go hand-to-hand against the repulsive Rita Repulsa and her rubber-suited villains, who include Coldar, Baboo, and Squat.
The visual show is excellent fun for Ranger fans, but the fighting game play is geared for absolute beginners. MMPR features a simple follow-the- control-pad-icons interface that's plastered over the video footage. Thus, when an onscreen arrow points left, you press Left; if Button B appears, you... correct, you press B. In Expert mode, you just press more quickly.
Of course, as much as this CD plays to Ranger-happy gamers, it also dumps them into a Mighty Morphin' dilemma. If you concentrate on watching for the on-screen directions, you miss the Ranger visuals. If you focus on the visuals, you will absolutely miss some directions. Miss enough directions, and you can't advance to new visuals. Whew!
Rangers A Go-Go
If you're still interested, then you must be a rabid Ranger fan, so you'll find the graphics mucho cool. Of course, if you've already taped every show, you might not want to view the Sega CD's edited, grainy versions.
The sounds are more Power Ranger fan pleasers. The music entertains you for as long as you can stand the energetic Power Rangers theme song. The vocals are CD clear, even capturing some obviously dubbed voices.
- During Morphing scenes you can recharge your health meter by pressing certain sequences on the directional pad. The sequences change every scene, but watch the Morphing sequence for clues.
- Some Rangers emphasize certain moves. For instance, Jason and Zack kick a lot Kimberly favors throws.
Rangers Without Much Range
It just doesn't seem that the kids who watch the Mighty Morphin' Power Rangers are Sega CD gamers. This disc could confront the Rangers with their toughest challenge yet: Would you buy a CD player to play this game?
Rita Repulsa's on the move again. From her lunar castle, she's plotting to control the universe, but of course the Power Rangers have something to say about that! Unfortunately, this latest romp with the super-popular Rangers is a super rip-off.
Go, Go Away, Power Rangers
This game provides two game-play options. In one- player mode, you become one of the Rangers and fight the CPU through seven stages packed with Rita's goons. The two-player head-to-head mode offers head-to-head bouts where you compete against another player as either a Ranger or a member of Rita's horde. You win by defeating your opponent in a best two- out-of-three match. During the first round, you're a Ranger. During the second, you're the Megazord.
In comparison to Bandai's SNES version, this game is very limited. In fact, it's almost exactly like the great Came Gear cart, but we expect much more on the Genesis. Although you can play as different characters, their moves consist of basic paunches, kicks, and a few attacks. The somewhat sluggish controls work fine, but who cares? This one-dimension- al fighting game lacks strategy; winning is simply a matter of who's fester with the buttons.
Rangers' fans will think the game looks okay. You'll recognize the Rangers, Goldar, and, of course, Rita. There's a series of different fighting backgrounds and some decent between-level sequences. The tiny sprites, though, are very disappointing. Large sprites would've knocked some pizzazz into the boring game play and certainly would've pleased the younger crowd. The music includes the ever-popular "Go, Go, Power Rangers" ditty and other tinny tunes.
- Kimberley's (Pink Ranger) Dino Arrow is a great move against the Minotaur, the Green Ranger, and others.
- The special moves run off basic Street Fighter button presses. Test standards like the Fireball motion.
- Watch out for reflected projectile attacks. Madame Moe can perform them, and so can the Dragonzord.
- Characters can block projectile attacks with their own projectiles.
At its easiest setting, Power Rangers is a 15-20 minute blitz that won't even put a dent in your thumb. At higher settings, it's more challenging, but the lack of special moves doesn't up the skill level, it ups the annoyance factor.
A great license doesn't always make a great game. Stick with the Came Gear and Super Nintendo games -- you'll be repulsed by this powerless battle with Rita.
Use the Megazord's Inferno Blast against the Dragonzord. If the Dragonzord tries to jump in over the blast, quickly counter with a Shield Flash.