Splatterhouse 2 was a hack 'n' slash hit last year. Naturally, Namco's following up its success with a sequel, Splatterhouse 3. The formula is the same as the original -- only there's more of everything. More levels, more beat-em-up moves...and more blood and guts.
The Evil One's back for more messy fun and games. This time he's sent his bunch o' blobs to infest Rick and Jennifer's new mansion. In the process, the ghouls captured Rick's wife, Jennifer, and their son, David. Now, Rick's got to don his Mask and do some spring cleaning.
Splatterhouse 3 takes Splatterhouse 2's linear game play and gives it a gut-wrenching twist. Sure, the action's still side-scrolling, but now you get to choose your route through the game. The adventure begins on the first floor of the mansion. As Rick, you start there and clear the ghoul-infested rooms in any order. A quick glance at your handy map shows that a bloody "X" marks the location of each floor's end-level boss, your ultimate destination.
The game play's simple: You have to punch, kick, and whack the green pus out of all the nasties you encounter, annihilate the end boss, and trek to the next floor. Just to up the ante, there's a time limit. You can still clear the level if time runs out, but if the bosses get hungry waiting for you, they'll have a little snack. If this happens, what's left of your loved one's not a pretty sight. Make it through all six creep-infested floors and you face the Evil One in all-out bloody (and we mean bloody) fisticuffs.
- It's very important to study the Mansion Map and figure out the best route. The dock stops while you're scanning.
- Toss all your opponents to one side of the screen. That way, one final punch will do in the whole bunch.
Blood and Guts Galore
This game's gory graphics will give you the creeps, and probably make horror flick fans feel right at home. Splatter- house's best wackos and weirdos line up to take a shot at you in living color. Big blobs of goo rush at you. Incredibly detailed severed hands fall from the ceiling. Other critters look like giant, bloody internal organs, and several lose their heads only to reveal bloody, multi-pronged tongues. To make matters even more oozy, most creatures gush green pus when you pummel them. Great cinema sequences appear throughout the game as the story develops, and the endings change depending on how well you do.
Hauntingly good tunes keep up the intense pace and fit extremely well with the images. You actually feel pained when Rick roars in agony, and you won't forget the Boreworm Boss's creepy laughter for days -- and nights.
- Throw one opponent into two others to take 'em all down.
- Take out sliding creatures first. If you don't, they trip you up and make you lose your balance with other opponents.
Movin' and Groovin'
Rick's apparently been hangin' with the World Warriors, 'cuz he's got new SFII-style moves, such as a Roundhouse Kick and a vicious head butt. He can also use various button- press sequences to activate cool Super Moves. The controls are easy to learn. Although they're more complicated than your standard hack 'n' slash, they're not nearly as tricky as an SFII-style game.
In addition to his regular moves, Rick can now pick up Blue Orbs for a temporary power-up. These strength- building balls increase Rick's power bar, buff him up, give him a new look, and arm him with special moves he can activate at any time. The beefed-up Rick can knock down his opponents in half the time, and he can use his special moves to blow his opponents off the screen.
In addition to all his fancy footwork, Rick still depends on his tried and true method of defense: Grab any old brick, two by four, or bat you see lying around and whack your foes with it.
- Don't fight monsters off-screen or they'll have an unfair advantage.
- Use your Roundhouse kick to best the slippery, slimy Boreworm Boss.
Even though Rick's got some groovy new moves, the Evil One's gang will slash through his two lives quicker than you can sharpen your axe. Even so, adjustable challenge, unlimited continues and a password system make Splatterhouse 3 better than the original. If you beat each floor with one minute or more left on the clock, you enter a bonus round. There Rick can pick up extra lives in the form of books, increase his health bar with beating hearts (and these hearts don't look like valentines), and augment his power by picking up little Blue Orbs.
It rarely gets bloodier than this -- and that's one reason why this sequel will be so popular. Splatterhouse 3's got a high "gross out" factor and lots of not-so-dean fun. Just like any good horror movie, there are enough thrills and chills here to keep you riveted to your seat. This game is good to the last splat!
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Splatter House 3
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