Sonic the Hedgehoga game by Sega
Sonic the Hedgehog DownloadsSonic the Hedgehog download
What's a hedgehog to do? Dr. Robotnik never gives up, and now he's committed the ultimate crime -- at least as far as Sonic is concerned. With a little help from metal Sonic (a nefarious henchbot), the mad doctor has hedgehog-napped Sonic's gal, Princess Sally, and taken control of the Little Planet. If Sonic doesn't rescue the Time Stones and free the Little Planet from Robotnik's sinister clutches, the doctor will finally conquer the world. Of course, Sonic's more than happy to save the day, and in his latest adventure (Sonic's first on disc) he makes saving the day an adventure well worth having.
Shake, Rattle and Roll
Sonic CD is packed with the speedy, super-Sonic style of game play that fans of the wonderhog love. Just as in Sonic The Hedgehog and Sonic The Hedgehog 2, each of the seven Zones has three huge Acts. As usual, Sonic can ricochet through several paths in each Act, as well as head backwards and forwards and any which way he likes.
ProTip: To defeat the Palm Tree Panic incarnation of Robotnik, wait until he steps back and retracts his arms. Then, bounce on him to knock his arms off. Once his arms are gone, bounce on his stomach and he'll be done for.
Speedmeisters can concentrate on zipping straight to the end of each Act, or explore the usual tons of hidden rooms and secret passages 'til they get a hole in the soles of their red tennies. Altogether, this adds up to hours of fun gaming, since there's something new to find every time you play. To spice up the action even further, Sonic's gotta do a little time travelin' to beat the game and see the real ending. His Hedgehogness searches each Act for signs that say Past or Future on them. Once he's found one, all he must do is pick up some super speed to warp through time. In the Past, Sonic finds objects to destroy to make the Future safe.
Just for kicks, there's a Time Attack Mode. This competitive mode enables you to send Sonic through any Zone, trying to beat the clock or your own best scores.
- To reach the Past, simply search for one of these signs, and then turn it. Next, search for a place to get movin' really fast, and in a snap Sonic's heading through time.
- In the Collision Chaos Zone, search for spots where Sonic can ricochet into the pinball machines shown on the screen. If he lands in the center slot, he can quickly rack up points.
Who's the Boss?
In all of the time eras, Sonic's got to match spines against Robotnik's best. Overall, this adventure's mechanical menaces are more aggressive and much larger than in past Sonic sagas. Since Sonic picks up so much speed, avoiding head-on collisions with the Robotnik Robots is tricky. You'll go so fast that you'll never know what hit you.
In the Boss Acts, the Robotnik Robots are much larger than in past adventures, but they're no more difficult to beat. In this game, the Boss Acts are more like regular Acts, longer and with more action. In some Acts, Sonic even has to chase down Robotnik before he actually fights him.
If Sonic completes an Act with 50 Rings, he can jump in this large Ring to enter the Special Stage. Remember, though, if he doesn't jump in the large Ring, he doesn't go to the Special Stage.
Give Me a Ring
Rings are just as important as ever in Sonic CD. Sonic, of course, collects them everywhere he goes. They protect him from damage, gain him 1 -ups, and also earn him passage into special stages. In addition, the standard set of power-up Monitors, including 10-Ring, Power Sneakers, Invincibility, Shields, and 1-ups, are hidden throughout each Zone. In the special stages, Sonic races against time in an entertaining and very challenging F-Zero-style obstacle course. He's got to track down UFOs and peg them for additional power-ups. If he manages to destroy all the UFOs, Sonic earns a Time Stone. He'll see a different ending if he beats the game with all the Time Stones in paw.
Sega didn't hedge at all in giving the crafty hog all of his traditional speedy moves and attacks, including his usual Spin Dash. Plus, they've added an upright turbo move called the Super Peel Out! The little critter's as easy to control as ever, although the Spin Dash takes a little adjustment since the button pressing is slightly different from the other Sonic games. Although you'll notice slight slowdown when there are tons of Rings on-screen, it doesn't mar the action. Load time is so quick that there's barely a pause between levels.
The CD version of the game isn't any more difficult than the other Sonic adventures. As usual, the game features several levels of play. You can rocket straight through the game, or you can find all of its secrets, collect the Time Stones, and see the real endings.
- In the Special Stage, Sonic has to watch out for the Chopper Blocks. They'll make him trip and fall. On the other hand, he can use Spring Blocks to vault across the playing field. The worst thing for him to do is run into the water. Sonic loses 10 seconds each time this happens.
- As in his other adventures, Sonic can bust through blocks to reach hidden rooms and other secret areas.
Sonic's graphics are all you'd expect and more. Each of the Zones is new, with the kind of innovative obstacles that make you enjoy exploring each one. Sonic's sprite is a little larger, with additional detailing and a nice twist as he leaps off buttons and into the air. Overall, the graphics are brilliantly colorful, with more dimension than those found in the previous adventures. When Sonic travels to the Past or the Future, the layout remains the same, but the backgrounds and scenery change appropriately. Different parts of the game simulate rotation and scaling extremely well, especially the new large Loop- the-Loop and the Special Stages.
- Sonic's still a mammal and mammals can't breathe under water. During the Tidal Tempest Zone, keep an eye out for bubbles. Every time you see them, stop and have Sonic take a breath.
This disc's tunes are new and jazzy, with different theme songs for each Zone. In an original touch, the music shifts when Sonic travels through time. When he travels to the Past, the theme song takes on a more primitive sound. When Sonic warps to the Future, the same tune becomes high-tech and futuristic sounding. There are good, solid bounces, boings, and other mechanical sound effects to enhance the action, plus some minimal digitized voice during the game. Best of all, it's all in Q-Sound. Set up speakers or slap on headphones for the ultimate Sonic sound experience.
Just for fun, there's an amusing Sonic cartoon to watch at the beginning of the game. Sonic struts his stuff, accompanied by a Sonic theme song of sorts. Although it doesn't figure into the game, it's a fun way to show what the Sega CD can (and can't) do in the way of full-motion video.
- Just like always, 100 Rings equals a 1-up for Sonic.
- The gray buttons in the Tidal Tempest Zone often open walls that are blocking doors to secret rooms with power-up Monitors inside. They also turn fans and water currents on and off.
- To defeat the boss in the Tidal Tempest Zone, you've got to pop his protective shield of bubbles. Dodge the bombs he throws, then leap to pop the bubbles. Once you've created a gap in Robotnik's Shield, it only takes one direct hit to destroy him.
- In the second Act of the Quartz Quadrant Zone, you'll find a 1-up above and to the right, starting from the beginning of the Act.
- Here's an old Sonic standby: Always, always, always keep at least one Ring on hand. If you do, you'll rarely lose a life.
- To defeat the Quartz Quadrant Boss, don't attack him at all! Simply dodge the bombs he drops until Robotnik gives up and runs away.
- Take time to destroy the mechanical robots whenever you encounter them. Once they're gone, they're gone. If you don't destroy them, you'll inevitably encounter them again, usually the hard way.
- Watch out for the Electric Coils in the Wacky Workbench Zone. When they're fired up, they'll zap Sonic.
- To make use of this new contraption in the Wacky Workbench Zone, Sonic has to jump from one side of it to the other. It'll keep going up as long as Sonic keeps jumping.
What can you say? Just when you thought Sega had done it to death with Sonic, they came up with another game that's gonna make you wanna lace up those high tops and go after Robotnik one more time. This one's everything you've come to expect from Sonic -- super speed, super game play, super original, super fun, and now a super CD!
Watch out for the Freeze Beam in the Wacky Workbench Zone. If it zaps Sonic, it'll send him crashing to the ground and he loses whatever Rings he has.
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