Ninja Gaiden 3: The Ancient Ship of Dooma game by Tecmo
Ninja Gaiden 3: The Ancient Ship of Doom DownloadsNinja Gaiden 3: The Ancient Ship of Doom download
If you think you're into video bushido and you've read this far without getting an adrenalin rush, then turn in your Nintendo Ninja Society membership card! You just "dissed" one of the most popular shadow warrior sagas ever!
New and Improved Ninjitsu
Ninja Gaiden III: The Ancient Ship of Doom continues Tecmo's saga of Ryu Hayabusa of the Dragon Clan and his one-man battle against the dark machinations and the gruesome forces of the demon, Ashtar. If you're a fan of the other Ninja Gaiden games, you must, repeat MUST take on this game. The single player action and the graphic style fall right in line with the previous Ninja Gaiden games (and that's pronounced" "guy" as in "hey, guy" -- "den") but it's much more difficult.
Irene Lew's missing in action again. This time Ryu Hayabusa's the prime suspect. Did Ryu off Irene? Well, you see him do it in the opening story scenes. The story sequences between stages are as sharp-looking and dramatic as ever, and the stage backgrounds are a knock-out.
ProTip: If you ever reach Stage 4- 1A look closely. The answer is "Yes".
As usual Ryu's quest quickly becomes a massive bug-beast-and-bot hunt. A horde of creepy thingies backed by mean traps and nasty obstacles make this game the toughest Ninja Gaiden yet. Even things that are actually easy prey, such as the little grey bots, the flying robo-bugs, and the leaping howlers; become real pains, merely by their locations on a stage. As in the earlier episodes, position, timing, and knowing when to fight and run mean everything.
In the Desert the little round robots don't look powerful, but they take a toll. The Windmill Throwing Stars help.
You have to reach Castle Rock Fortress TO solve the mystery, and to get there you slash and dash through seven stages and 48 scenes of brain-busting action. The Stage 1 Lab is a pushover, but that's it. You'll go nuts everywhere else - the desert, a castle, two enemy bases, a swamp, a huge airplane, and roughly five different caves.
То make matters worse (and more fun), the forces of evil have recruited eight new bosses such as the pesky, flying robo-bug Night Diver, the double trouble Great Kogane, and the sneaky Sandeater.
To beat Stage 3's boss Great Коgane use the Fire Wheel and the Dragon Sword. When the clones first appear, immediately empty your Fire Wheel flame holts at either one of thеm. To dodge their throwing stars, wait until they toss them to make your moves.
Weapons Past and Present
Ninja Gaiden students will recognize most of the ninja arts. The slick Windmill Throwing Stars are as sharp as ever, the Fire Wheel and the electric Fire Dragon Balls are still a blast, and the Invincible Fire Wheel remains "hot" protection.
The new art is the Vacuum Wave, which shoots deadly energy blades simultaneously directly above and below you. Naturally, you need to grab Dragon Spirit Crystals to. power-up, but this time you can see what they are before you cut them down.
Don't forget if you use Windmill Throwing Stars, jump just before they return to bust a deadly move.
In the Swamp, the second power-up maxes out your Ninja power! The Vacuum Wave Art helps you get it.
Always grab Dragon Scrolls to increase total ninja arts power. That's critical!
A great new weapon is the Dragon God Sword. It's suspiciously similar to Strider's Cyber Sword, but it's the best all-around weapon. Unfortunately, Ryu's ghost ninja clones from NG-II have vanished.
In addition to Ryu's traditional repertoire -- running, crouching, somersaulting, and, of course, climbing -- he's got a slick new move where he jumps up to grab overhanging scenery, such as vines, or pipes, and pulls himself across it hand-over-hand or flips up onto it.
Doesn't sound like much, but you'll find that it is. And, at last, Ryu can flip to the top of a wall once he climbs it in a single, simple move.
As you work your way up through the vertically-scrolling Magma Cavern, try to bump up against the top of the screen. Jump onto ledges the instant a space appears and you'll get bad guys before they move.
You can easily make some enemies disappear by making the screen scroll past them. For example, “erase” Piranhas attacking you from behind in the Swamp by quickly running ahead of them until they disappear.
On vertically-scrolling levels you can make pulsing energy balls fall below you if you make the screen scroll down over them as soon as they appear. This help in the Stage 3-2C cavern.
Did we mention that this game's a toughie? And this time around continues are limited to five (still 3 lives and 15 life points, though). "Passwords?" you ask Bite your tongue.
То snatch that enticing 1-Up in the Swamp, first move to the left of the moving platform to get the Piranha. Then move right until one foot is off the platform. Finally, slash the 1-Up and grab it in midair as you jump to the next platform.
Thinking of Ryu
If you like ninja fighting, this is a no-brainer. Go for it. Even the sounds rate above average for Ryu's "hili-yahs" alone.
Tecmo hints that this is the final chapter of NES Ninja Gaiden (which, by the way, roughly translates as "Tale of a Ninja in a Foreign Land". But before you run out and commit seppuku, consider this: Maybe ending Ninja Gaiden is okay. Maybe Ryu should finally hang up his sword and find peace. Maybe Irene should enjoy life instead of always losing it. Maybe Ashtar should just chill out... Nahhhhh1!