"he game introduces the characters of Bass and Treble, known in the Japanese versions as Forte and Gospel."
"Hey! This isn't the Mega Man I've been seeing on the Super NES! What's going on?" Yes, it's true -- Mega Man VII isn't like the Mega Man X games, but that isn't necessarily a bad thing.
Upgrade or Facelift?
Mega Man VII is more of a facelift than a sequel -- it's as if the 8-bit game were dropped into the 16-bit Super NES. The result is an enjoyable Mega Man game.
But without the dark edge of the X games, VII looks a bit too familiar. Even Rush the dog returns.
Like the other Mega games, this one has excellent control right down to Mega Man's ground slide. Because the levels in VII are huge and loaded with traps, hidden areas, and clever themes (like the vampire level), you need all the help you can get. However, with all the weapons MM collects, cycling through everything to find the one you want can get frustrating.
There are certainly things that VII lacks in comparison to X. The fine graphics feature well-drawn cinemas, but the sounds are strictly 8-bit right down to the little pinging sound of Mega Man's weapon. The music is upbeat and cutesy on most stages with a few dramatic overtures to stir up the action.
Mega Man VIII?
Those dying for the next Mega Man X installment will find VII a nice holdover until the next 16-bit entry down the road arrives.
ProTip: When you start the game, fight the Bubble Boss first -- he's the easiest to defeat.
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Mega Man 7 is a Japanese video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game is, as the title says, the seventh game in the series, and the first and the only for a 16-bit console. The release date for Japan was March 24, 1995, while the release for North America and Europe came a bit later the same year. The game was re-released later on PlayStation 2, Nintendo gameCube and Xbox, all of them part of the Mega Man Anniversary Collection.
The game continues the story in Mega Man 6, involving the same protagonist, Mega Man, attempting to stop the evil Dr. Wily. The villain wants to begin wreaking havoc on the world and uses a whole new set of Robot Masters for this. Later in the game Bass and Treble, a mysterious robot pair, helps Mega Man to achieve his mission.
The gameplay is almost identical with the other six ones. The game is a side-scrolling platformer with a boss at the end of each level, represented by a Robot Master. Destroying the Robot Master at the end of the levels bring the player a new and special Master Weapon.
Mega Man 7 uses the same conventions as in the previous releases, with sliding along the ground and being able to change the Mega Buster for more powerful shots, but also calling Rush (hero’s dog) to perform various tasks being all featured in this seventh release. Some levels contain the four letters R-U-S-H, which, one collected, grant the player access to the Rush Super Adaptor, which is a powerful rocket-arm attack and jetpack for flying short distances.
Defeating enemies in the game give the player extra lives or items which refill the health. The players can also gain special bolt and weapon power. Players are also able to obtain the robotic helper bird called Beat, and also Proto Man’s trademark shield.
Mega Man 7 is the first Mega Man game to be released on SNES. The development team worked for only three months for this game, due to some bad timed processes.HayatoKaji was brought as the new illustrator of the company, while KeijiInafune remained the main artist.
The game received good feedback after the release and the only criticism was towards the failure of bringing something new in addition to the older releases. The game enjoyed positive feedback for its colorful presentation, play control and challenge level. The critics on GameSpot rated the game with 7.1, while no less than 471 users voted the game with a total average of 8.3 out of 10.