NeoGeo games like Fatal Fury and World Heroes have enjoyed much success on 16-bit systems, largely because of good port-over programming. Although none have been as hot as their 100-megashock cousins, some have been warm and some have been cold. Art of Fighting is a popsicle.
This Old Art of Mine
Art of Fighting hasn't changed much since its 1992 debut on the Neo∙Geo. You still fight against a crew of hard-hittin' heavies who have information on your kidnapped sister. You can still choose to be Ryo (the brother) or Robert Garcia, a family friend who wants to see the bosses of South Town go downtown.
Playing through several different scenarios like bars, back alleys, and the obligatory brawl in front of the fighter jet, you face each of South Town's gang members in a two-out-of-three match. You can also play against a choosing from all of South Town's prized pugilists.
ProTip: In a one-player game, you have to obtain the Super Death Blow through training. In a two-player game, you come equipped with it. Wipe out an opponent right from the start!
The graphics are clean but unimpressive. All the fighters and backgrounds move with agonizing slowdown, so you'll appreciate the sights even less.
The music and sound are the most feeble, ear-gouging, nails-on-a-blackboard annoying effects to be found in a game to date. You probably never thought you'd see the day when you'd miss Lee's maniacal screeching and Jack's heavy grunts.
Controlling the moves is no artwork, either. By the time you execute most moves, the other player has executed you. The special moves are also a port from the NeoGeo game, so if you played it, you won't have to figure out too much on your own.
Open Art Transplant
There's nothing new in AOF, this title in the doldrums alongside other lackluster fighting games. You've either seen it, done it, or not cared about it a million times before, and the same can be said about this sojourn through South Town. This game rests somewhere between a rock and an Art place, and has "Rental" written all over it.
Make sure you're pretty close to your opponent when coming in with a kick. Regardless of form, a lot of times your move ends up short, and your computer opponent will show no mercy.
Art of Fighting DownloadsArt of Fighting download
Art of Fighting