"You play as Ryo, who has come to South Town in search of his kidnapped sister. You'll have to fight through a roster of characters that are bigger, faster, and stronger than you've ever seen before."
Art of Fightinga game by SNK
NeoGeo games like Fatal Fury and World Heroes have enjoyed much success on 16-bit systems, largely because of good port-over programming. Although none have been as hot as their 100-megashock cousins, some have been warm and some have been cold. Art of Fighting is a popsicle.
This Old Art of Mine
Art of Fighting hasn't changed much since its 1992 debut on the Neo∙Geo. You still fight against a crew of hard-hittin' heavies who have information on your kidnapped sister. You can still choose to be Ryo (the brother) or Robert Garcia, a family friend who wants to see the bosses of South Town go downtown.
Playing through several different scenarios like bars, back alleys, and the obligatory brawl in front of the fighter jet, you face each of South Town's gang members in a two-out-of-three match. You can also play against a choosing from all of South Town's prized pugilists.
ProTip: In a one-player game, you have to obtain the Super Death Blow through training. In a two-player game, you come equipped with it. Wipe out an opponent right from the start!
The graphics are clean but unimpressive. All the fighters and backgrounds move with agonizing slowdown, so you'll appreciate the sights even less.
The music and sound are the most feeble, ear-gouging, nails-on-a-blackboard annoying effects to be found in a game to date. You probably never thought you'd see the day when you'd miss Lee's maniacal screeching and Jack's heavy grunts.
Controlling the moves is no artwork, either. By the time you execute most moves, the other player has executed you. The special moves are also a port from the Neo∙Geo game, so if you played it, you won't have to figure out too much on your own.
Open Art Transplant
There's nothing new in AOF, this title in the doldrums alongside other lackluster fighting games. You've either seen it, done it, or not cared about it a million times before, and the same can be said about this sojourn through South Town. This game rests somewhere between a rock and an Art place, and has "Rental" written all over it.
Make sure you're pretty close to your opponent when coming in with a kick. Regardless of form, a lot of times your move ends up short, and your computer opponent will show no mercy.
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Art of Fighting is the latest Neo∙Geo arcade classic to make the jump to the SNB. Although not as deep or strategy-intensive as Street Fighter II and Mortal Kombat, this fighting game is pugilistic poetry if you get the moves down and the timing right.
'Ave a Little Art
It seems there's trouble in South Town. Someone has kidnapped Yuri, and her brother Ryo is out to track 'em down. Ryo's mentor, Robert Garcia, also wants a piece of the action.
ProTip: Use the kick against Jack in Mac's Bar. Jump high and sweep low.
In one-player mode you choose either Ryo or Robert to brawl through eight levels in the alleys, streets, bars, clubs, and anywhere else evil rears its ugly head. To help you in your quest, you have extensive training in martial arts and a variety of special power moves.
The CPU competition is fierce. You face some of the most skilled fighting masters known to man, including back-street brawlers like Micky, bouncers like King, and giants like Jack.
Be sure to back up and defend whenever you come out of a tangle with Lee Pai Long.
He goes into his Fan Blade Kick whenever he gets the chance.
The one-player story mode is this game's strong suit, but you can also fight against the computer in a best-brawler mode, or against a friend. You may want to brawl with a bud first, since the controls are a tougher to master than the moves. Get yourself a good, dependable joystick.
- In the Bonus Stage, try to master the Super Fire Blow. It wipes out one-half to three-quarters of an opponent's life bar.
- In the last round against King, use a power move to knock him out and reveal a secret...
The graphics in this game are a fair translation of the Neo∙Geo version's, although not as smooth or detailed. There's some slowdown, and a few sprites are missing from the animations. Your ears take a little beating. The sound effects are all standard fighting noise, with lots of screeches and groans, although it doesn't interfere with the action.
Art of Fighting is a fair play, but it doesn't play fair. At the number three difficulty setting (there are eight), the game is not only hard to beat, but the computer cheats every chance it gets. What's more, at lower skill levels, victorious players aren't even rewarded with the true ending, which allows you to play against one of the Fatal Fury characters. The challenge versus the low- down CPU is definitely for the fighter with lots of patience. If that's you, you'll love this game of fighting. If not, stick with the bigger, more honest bruisers like MK or SFII.
'Tis the season for fighting games, thanks to the Street Fighters and Mortal Kombats of the world. Throwing its hat into the 16-bit ring is Art of Fighting, Takara's new beat-em-up for the SNES. Don't let the hype about the other games make you overlook this gem -- it looks like it packs a wallop!
Art of Street Fighting
Fans of the Neo∙Geo arcade original will be thrilled with this new game. All the thumb-busting action of the coin-op has been retained. Want more? Takara has thrown in a few surprises, as well. Once again, Ryo is duking it out with the toughest fighters of South Town as he searches for his kidnapped sister. This time, though, there are eight additional difficulty levels that have never been seen before.
Three-round battles will bring out the best in Ryo and his opponents, all of whom are armed with a variety of special attacks and secret skills. Ryo had better watch that Ultra-Drop Kick and the Attack of the 100 Blows, or he's gonna eat pavement! Fortunately, he has some moves of his own, including a taunt that makes attacks less effective. To beat all opponents, however, he'll have to master the unique Super Attacks. When he does, he'll get the biggest surprise of all, one that involves another Takara fighting game, Fatal Fury. Sound intriguing? We won't spoil the surprise.
According to Takara, Art of Fighting takes advantage of every graphic trick in the book. The sprites will be large and well animated, the backgrounds detailed and imaginative. You'll see zoom-ins and zoom-outs, just like in the movies, plus a full rainbow of dazzling colors. Add in the stereophonic "sound of violence," and Art of Fighting just may be a masterpiece in the making!
Test out your fighting style in Art of Fighting – part of the second fighting game franchise created by SNK and part of a trilogy of competitive fighting game titles released for the Neo Geo platform in the early 1990s. The original Art of Fighting released in 1992 with two sequels that shortly followed. In this active fighting style game, each player faces various opponents with unique fighting styles and special techniques. The two basic attacks are kicking and punching and the player uses a utility button that switches between punches, kicks, and throws. As the player, you can also taunt your opponent by utilizing the fourth button – which will also drain an opponent’s spirit gauge. During this intense battle game, there is a “spirit gauge” underneath the character’s life bar. As characters use up their special techniques, the spirit gauge lowers as the special attacks weaken. This unique game was also one of the first fighting series where you could perform “super attacks” during a fight, which the character learns after achieving one of the bonus rounds. With its highly designed graphical scaling – the character can move away from each other while the camera zooms out to keep both players in sight on the screen. Also, check out the bruises and cuts on the characters as each fight progresses with vivid graphic textures. In this multi-player, arcade style game, follow the struggles of the students of the Kyokugen Karate Dojo – Ryo Sakazaki and Robert Garcia during a background set in the late 70s. Ryo is the son of the Karate discipline’s creator and Robert is the wayward son of a billionaire family from Italy. It is set in Southtown – a common location for SNK games. Art of Fighting supports Arcade, Neo Geo CD, PlayStation 2, Sega Mega Drive (AoF), SNES (AoF, AoF2), TurboGrafx-16 (AoF), and Wii Virtual Console platforms.