MiG-29 Fulcrum

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a game by Domark Software, and Simis Limited
Genres: Flying, Simulation
Platforms: PC (1991), Sega GenesisGenesis
Editor Rating: 9/10, based on 2 reviews, 4 reviews are shown
User Rating: 7.0/10 - 8 votes
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See also: Flying Games, Airplane Games, Mig 29 Games

Spook alert! Spook alert! Before installing Mig 29 into my Falcon 3.0 folder, I had a really old version of Falcon 3.0 on my drive. After the installation had finished I not only had the new all singing all dancing Mig 29 program ready and waiting to be fired up (you type Mig 29 instead of Falcon 3.0), but my copy of Falcon 3.0 had been updated to version 3.02 as well. This updating business may well be the easiest thing in the world to do as far as a programmer is concerned, but from where I'm sitting (in Laymansville) it smells of black magic.

Anyway enough of that and onto what you actually get out of Mig 29, apart from having cobwebby old Falcon 3 automatically updated. Well, for a start you get a new intro sequence which is longer and better than Falcon 3.0's and with loads of new samples. Then, of course, it's into the game itself, where you soon realise that, while Mig 29 is different from Falcon 3.0, it's actually still much the same - just re-rendered option screens (pretty gaudy), new option screen muzak, the new plane, new (but similar) weapons and new missions. Nothing wrong with that though: after all, this is an upgrade, not a stand-alone.

So what does the Mig 29 aircraft feel like to fly after the Falcon? Er, it's a bit of a pig as it happens - and 1 can now appreciate (if the realistic flight model is realistic, and not just an idle Spectrum Holobyte boast) how those two Mig 29s collided at the Farnborough airshow. So much for the flying then; but what of the Mig 29 instrument panel? Bloody ugly to be honest with you. If a Falcon pilot and a Mig 29 pilot relied on the appeal of their cockpit interiors to pick up chicks, the Falcon pilot would score first every time. So what more can I tell you? After all, to be able to play this you're going to be a Falcon 3.0 owner - and if you're a Falcon 3.0 owner then you'll know exactly how it plays. And as Mig 29 is essentially the same (apart from the fact that your wingmen speak with Russian accents... T heff him in a lock', 'I em breakink to ze left', 'I heff run out off potatoes' and so on), you'll be in for no surprises - once you've got to grips with the new instrument layout and weapons, of course.

This may sound a trifle unfair, and maybe even churlish, but I'd be far more eager to sing the praises of Mig 29 if I wasn't completely hooked on Digital Integration's ever-so-slightly flawed but ultimately fab Tornado. The problem is that the Falcon 3.0 engine (which Mig 29 uses), although good for arcadey action and explosion stuff, simply doesn't include enough ground detail - not by September 1993 standards. I've been spoiled, I suppose, by low level ground attacks. In summing up I'll have to do the old cop-out routine, which is to say that if you're a total 100% Falcon 3.0 nut, then yes, the Mig 29 upgrade is very probably worth your money. (Or you'll think so, anyway.) For my money, however, I'd say that (a) the Mig 29 upgrade has cropped up a trifle late in the day to be particularly valid and (b) it's an attempt to squeeze the last few drops of milk out of a game that's been milked enough already. It's time to move on. Duncan McDonald.

Download MiG-29 Fulcrum

PC

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Genesis

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Game modes: Single game mode

Player controls:

  • Up, Down, Left, Right - Arrow keys
  • Start - Enter (Pause, Menu select, Skip intro, Inventory)
  • "A" Gamepad button - Ctrl (usually Jump or Change weapon)
  • "B" button - Space (Jump, Fire, Menu select)
  • "C" button - Left Shift (Item select)

Use the F12 key to toggle mouse capture / release when using the mouse as a controller.

Game Reviews

When this game originally came out, it was universally panned. The main bone of contention was the fact that there wasnt really very much to do... does five missions sound a lot to you? Thought not. Another problem was the fact that the ground detail was rather sparse. But its a true simulation of a real Mig-29, cried the authors, Simis, The flight model is outstanding. And it has to be said that the flight model is rather good. You can even pull off the old tailslide stunt favoured by Russian test pilots: pull the nose up and go ballistic, then close the throttle and gasp as the Mig-29 slows and the digital speed readout actually goes into minus numbers. But you get bored of doing tailslides after a while. And you get bored of the ground attacks too. What you dont get bored of, however, is the dogfighting. Its very fast, very fluid and requires quite a bit of skill. Simis have stuck to the reality of things, and so an approaching aircraft (if flying head on towards you) will transform itself from a dot to a full size mutha in a matter of seconds. And then itll be behind you. Most of the dogfighting in Mig-29 is wvr (i.e., Within Visual Range), so its a case of everyone trying to get on everyone elses tail. And thats fun. No? Whatever you reckon, but like I said, its done well. Oh, and Id better quickly mention the views for any external view freaks reading. Er, theyre crap. Theyre of no use to you, as a pilot. Simis still dont seem to have clued up as far as external views go, and in Mig-29:Fulcrum what you get is much the same as what you get in their recent Harrier AV8B game. Dynamic views in other words. Flashy, showy, but useless - and theres no shadow under the plane, either. At full price Mig-29: Fulcrum was never a contender, but for 15 quid? Hmmm. Im still not convinced.

Have you ever played a flight simulator and wondered what it would be like to fly a Soviet fighter instead of against one? MIG-29 gives you that opportunity! Jump in the cockpit of "the finest multi-role fighter in the world" for five increasingly difficult missions that cover an entire war! Unlike most simulators, MIG-29 takes a bit of practice to master all the controls. That is why there is a Training Mission, where one can practice until he or she is ready to take on the missions! These include destroying troop movements, bombing freighters in the ocean, even destroying the ultimate terror weapon, the SCUD missile! You can also refuel on the ground as well as in the air: the latter is performed with the help of the flying refueler, the VC-10 Tanker!

In a scenario that bears a remarkable resemblance to the Gulf War of '91, you fly Sorties in Russian-built MiG-29s against a fanatical Middle-Eastern aggressor. A heads-up display lets you see your altitude, speed, weapon selection, and direction. Armed with a variety of weapons -- from guided missiles to cannons -- you'll fly one training mission and five combat missions. This desert combat game's gonna Storm the Summer CES!

Snapshots and Media

PC Screenshots

Sega Genesis/Mega Drive Screenshots

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