Wild Guns is a third person shooter developed by Natsume for the Super Nintendo Entertainment System. The game was released in Japan in 1994 and in North America in 1995. The PAL version for Europe and Australia was released in 1996 and was published by Titus Software. The game is also available on Nintendo’s Virtual Console Wii since May 2010 and in the PAL region since August 2010.
Although there are some science fiction elements in the game, the setting is the one of the Wild West. Robots, who serve as bosses of each level, are featured in this game, which is a total mixture and a prime example of the science fiction Western game.
The objective of the characters is to seek revenge against a murderous gang that killed one of the playable characters’ family members. Annie is the female character of the game, which searched a bounty hunter to help her. She found Clint and decided to work with him to rescue the remaining family members she has. The players navigate through different levels and fight everything from towering machines to armored trains.
The gameplay is a third person, fixed viewpoint and is mostly about shooting. The movement of the items is done with the directional pad. The player controls both the on-screen character and the targeting reticule the same way.
The character remains still while shooting. Jumping, double jumping and dodge-rolls are all possible in this release. There are some more weapons featured in the game besides the standard gun. A grenade launcher, a shotgun and a gatling gun are all available weapons.
An fun part of the game is the background, which is interactive. The characters can shoot at bottle of whiskey in the saloon, break windows and destroy cactuses in desolation canyon. Destroying and object will sometime bring your power-ups, but don’t expect it to happen too often.
The graphic engine of the game looks good and works fast. The game runs smooth and though there are not too many special effects, there are some cool technical gizmos. The artwork and design sprites are quite OK as well.
The fact that the game can be played in a two-mode is very good and makes the game more fun and interactive.
Unfortunately there are only six levels in the game, each containing three sub-levels. A sub-level doesn’t take more than two minutes to complete, so by a short calculation one can finish the whole game in half an hour.
The game was received well, though it was not a commercial hit or a fantastic success. GameSpot users rated the release with 8.4, while two critics considered the game worthy enough of a 7.2 out of 10.