Teenage Mutant Ninja Turtles 2: The Arcade Gamea game by Ultra Soft
Lucky gamers scored big if they managed to beat the crowds and snag a copy of Ultra's ultra hot Teenage Mutant Ninja Turtles: The Arcade Game. If you didn't score this Turtles sequel or you've finally defeated the Foot Clan, why not check out the original that started it all back in 1989 -- Teenage Mutant Ninja Turtles?
Shelling Out the Action
Shredder has abducted news reporter April O'Neil and every die-hard TMNT fan knows she's the only person who can bring Raphael, Leonardo, Michelangelo, and Donatello out of their shells. The Turtles are determined to save April, put an end to ole' Shred-head's worthless existence, and in the process restore their radical rodent martial arts master, Splinter, to his normal human self with the Metal One's Life Transformer Gun.
The heroes in a half shell track Shredder across five incredibly tough levels of turtle-stompin' action through the streets and sewers of New York City and into Shredder's horrific headquarters, the Technodrome. You have to play each of the four Turtles one at a time, but you can switch among them any time. Each Turtle has his own life line, and if it runs out you're captured!
Most of the action in this one-player adventure is displayed in a side view perspective inside sewers and buildings, but in order to find these you stroll the streets via an overhead, bird's eye view.
Explore the buildings in any order. The only dead ends are buildings 10, 11, and 16.
The large building in the center of the map is a terrific spot to power-up with pizza between excursions into the caves. You can also rescue a fallen comrade in the passageway under the destructible blocks.
Naturally, they use the weapons they're famous for, but you can add to their arsenal by grabbing a limited supply of special throwing weapons such as boomerangs and shurikens. Other helpful items that pop up occasionally include energy-restoring pizza, rope for crossing the gaps between buildings, and an item called "Mr. Invincibility" which makes you temporarily indestructible.
To destroy the Big Mouser stand directly under his steel jaws, use Don's Bo, and hold down Up and push В continuously.
Those Dam Bombs
If the world's most fearsome floating fighters successfully rescue April in the first level, they find out that Shredder has set eight bombs to blow the Hudson River Dam sky-high. In Level Two that makes swimming not sword-fighting skills a must.
At the start of the underwater section, proceed right and disarm Bomb One. Swim up through the first passage to get Bomb Two. Go back down and right to Bomb Three. Then head up and Bomb Four is to the left. Next, go right to Bomb Five. Up and then right leads to Bomb Six. Go down, then down on the right side, and you find Bomb Seven. Finally, swim down on the left side, then head right to Bomb Eight.
If your oxygen timer is about to run out, which automatically drowns your entire team, select the weakest Turtle and commit Turtle-cide. That way you only lose one Turtle and the bombs you've disarmed remain inactive.
Keep on Truckin'
The good times really roll in Level Three when the fab four burn some rubber in their Party Wagon. Armed with Anti-Foot Clan Missiles and a rapid-fire Vulcan Cannon, the boys must search through the Big Apple to find Splinter, who was kidnapped while they were off saving the dam.
As you drive the Wagon, press Select to exit and all onscreen Foot Clan soldiers and Roller Cars disappear.
Airport High Jinks
If you rescue Splinter, eat the Foot Clan's lunch, and waste the Mecaturtle, in Level Four you can cruise after Shredder in the Turtle Blimp -- if you can find it. It's somewhere in JFK International Airport, but you'll have to fight through the Clan again to reach it.
In Level Five, Shredder's getting scared -- you're close to the Technodrome, which is hidden deep within one of four caves. But if you fail the first time around, its location changes every time you play.
Enter the Shredder
The final big brawl broils inside the Technodrome with blaster totin' rocket men and miniature mechanical dinosaurs with whip-lash tails lurking around every comer. All paths lead to the Turtles' arch-nemesis, that "Edward Scissorhands" reject, Shredder.
To boat the Technodrome tank wait until the laser switches oft, then jump on the treads and disable the two mini-guns. Now, concentrate on the eyeclops radar, but look out for Foot Soldiers.
When Shredder attacks, jump onto the right ledge, duck, and use your weapon to knock him away every time he tries to leap onto the left platform. A special weapons such as the Triple Shurikens works great!
TMNT is a good blend of side view fighting and overhead map tracking that ought to keep your fingers busy. However, it's got a few dents in its shell.
The absence of a mufti-player option detracts from the whole concept of Turtle togetherness, the overall action is just average, and it's nearly impossible to finish with only two continues. Also, although the Turtles look cool, the Foot Clanners' graphics are a little weak.
Despite these drawbacks, however, Teenage Mutant Ninja Turtles will rank as one of the top-selling NES games of all time. What gives? Turtle power, dudes. When you're hot, you're hot. Cowabunga!