"Super Metroid is a two dimensional platform video game with action and adventure elements an adventure video game."

Super Metroid

a game by Nintendo

Action, Adventure/RPG / SNES



  • Super Metroid ScreenshotSuper Metroid ScreenshotSuper Metroid ScreenshotSuper Metroid Screenshot

Super Metroid Downloads

SNES Super Metroid download

It took six years to happen, and you know what? The more things change, the more they stay the same. Super Metroid for the SNES is a massively enhanced, expanded, and souped-up remake/sequel to Nintendo's 1988 maze/side-shooting masterpiece that captivated audiences on all corners of the galaxy. If you remember what Zelda III was to Zelda I, then you know exactly what to expect from Super Metroid. And you get almost everything you expect, too.

Super Metroid is a superbly crafted multi-multi-multi-level (i.e., BIG) exploration game that has you running, jumping, rolling, springing, and scrolling your way through countless caverns, mines, lava flows, and generally perilous passageways in search of the guns, missiles, bombs, armor, and items that'll help you either negotiate the journey or blast every last alien life form in sight. The basic premise is search, destroy, find, use, and search again. And don't forget the brain cells -- you'll need 'em!

A Face Only a Mother Brain Could Love

Samus (unwillingly) acquired a pet Metroid at the end of Metroid II for the Game Boy, but back at the research station, the cute little fella goes berserk, sprouts wings, crashes the station, and heads straight for its homeworld, Planet Zebes. Samus arrives on the scene to discover that somehow, within the space of two minutes, the Metroid has repopulated the entire planet. Jeepers! The awesome lead-in story really sets the mood, but don't expect more cinema unless you pass the game.

Planet Zebes covers some familiar territory, but fortunately most of it's either all new or redesigned from previous versions. You traverse numerous worlds, each with varying presentations of different themes and motifs (such as rain or fire). Many levels look alike, but at least the background colors change. The all-new automapping feature is infinitely helpful and makes a potentially frustrating game accessible to a far wider audience.

ProTip: Once you have a new Item, backtrack to collect all the power-ups you couldn't reach eariier in the level.

Xcellent Arsenal

Super Metroid's huge array of gunnery doesn't disappoint. All the classic cannons, such as the Freeze Beam and the Rolling Bombs, are back, plus some all-new lasers, such as a rope-swing a la Castlevania IV. There are also new powers, including a deadly bulldozing dash attack a la Mega Man X. Many power-ups are lifted from other SNES games, but who cares? The only really cheesy element is that instead of all-new weapons for every situation, some weapons are just enhanced versions of familiar items that really don't add much to the game (like the Super Missiles and the Super Bombs).

  • You'll need the Varia suit to explore heat-screened areas.
  • Charging the Spazer works with both guns and bombs. Experiment with both for different results.
  • Bomb everywhere. Look for visual clues such as a crack in the ground, but even if you don't see a clue, try it anyway. Secret passages lead to much-needed energy tanks and missiles.
  • The classic Metroid recharge strategy still works: Sit by an enemy generator, keep blasting the buggers, and collect the power pills they leave behind.

The techniques and maneuverability of the Samus character are pretty much old hat, which means precise controls but a somewhat floaty, out-of-control feeling when you jump. That's okay, though, as all the controller buttons are used to move Samus and aim her weapons. Tighter maneuvers in the air, a less awkward way to aim diagonally, a way to use her regular gun and optional weapons simultaneously, and a less frustrating wall spring would have tightened up the action.

  • Freeze enemies and jump on them to scale your way to new areas or make otherwise impossible leaps.
  • To spring super-high, run for a long distance with the Dash Boots, tap Down, then tap Jump.
  • You need the Dash Boots to run under collapsing gates.

Eerie, Haunting, and Eight-Bit

Visually, SM sets a wonderfully appropriate and dark mood -- no pastel colors or painting plumbers here. However, the closer you look at the backgrounds, the more they look eight-bit rather than 16-bit. Not only that, the pix get reused mucho. That's okay, though; it's better to have the 24 megs invested in game play. The soundtrack is also fairly somber and subdued, yet really cool at the same time.

  • Fire missiles into the plant boss's heart when it opens its jaws. Shoot the little flies to recharge yourself.
  • Notice the time register next to your save file? It means something. The faster you beat the game, the better the ending you'll get

The music could have had more orchestral flair, but it doesn't grate at all and really complements the theme. The sounds are also great, and there's even some corny memory-wasting voice at the start of the game.

Suck This One Dry!

Super Metroid really delivers what Nintendo has always promised -- deep, involving game play that'll occupy you for dozens of hours. There's certainly more Metroid territory to be explored, like controller-motion techniques or a wider variety of graphics, but heck, Nintendo isn't working on Project Reality for nothing. You better grab this one before a Metroid latches onto you!

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  • # of players: 1
  • Difficulty: Moderate
  • Available: April 1994
  • No. of Levels: 6
  • Theme: Adventure

Samus is back in Action with the new long-awaited sequel to the original smash hit Metroid. Most of the original theme and game play will be kept intact in this 24-Meg cart, along with some new features that are sure to blow away all the hardcore metroid fanatics everywhere. One of the major new features is the ability to save your game using a battery backup. When you check out the size and complexity of the levels, the battery backup will be a well utilized feature. There are six huge areas to explore, with all the familiar power-up weapons from the first Metroid. If you're a fan of the games that require a lot more thinking than just walking around and blasting enemies, then Super Metroid is definitely the challenge you've been looking for.

The long awaited sequel to the blockbuster Nintendo Entertainment System cartridge is here, but this time, on the GameBoy screen. All new enemies and obstacles await!


Super Metroid

Windows XP/Vista/7/8

Super Metroid is a video game known as Metroid 3, designed by Nintendo Research & Development 1 and published by Nintendo for its Super Nintendo Entertainment System (SNES) video console. The game was published in Japan in March 1994 and in the United States in April 1994. The version for Europe was launched in July 1994. The third game of the Metroid series was released for the Wii Virtual Console in 2007.

The story takes place after the events of Metroid II and begins with Samus Aran, who describes how a Metroid larva hatched from an egg and imprinted upon her, believing she is its mother. She brought the larva to Ceres Space Colony, but it was stolen after she left the center. The game starts when she follows Ridley, the leader of the Space Pirates, to its planet, in order to find the larva.

On her way she has to fight with four of the Space Pirate bosses. After she encounters the bosses, she finds the larva, which is now grown huge. She has to encounter the Metroid larva as well. When almost getting killed by the larva, the Metroid realizes who she is and stops fighting. After recharging her energy, Samus encounters Mother Brain, the creature that controls the base’s system.

After nearly killing Samus, Mother Brain is attacked by the Metroid larva and continues to fight until Samus destroys Mother Brain with a powerful weapon she created. Right afterwards the planet self-destructs after Samus narrowly escapes from it.

The game is an action platform game which takes place on a strange fictional planet called Zebes. The planet is actually an open ended world with areas connected by elevators and doors. The only controllable character is Samus Aran, who is searching for the Super Metroid stolen by Ridley. During the action she picks up power-ups to enhance her armor and weapons.

The game introduces new concepts on the market. Samus can disable and enable weapons in the inventory screen, concept which was later present in lots of games and can walk backwards while firing her weapon. She can also save the game at any point in time by going to the save points scattered around the planet.


The game was very popular back when released, though the plot does not sound very exciting for many. It scored a 96% from GameRankings, making it the website’s 9th highest rated game ever. The game was not a hit in Japan as well, maybe because it was released at a bad time, when Donkey Kong Country for PlayStation and Sega Saturn was on top. Still, the game sold millions of copies all over the world and was both a commercial and a market huge hit.

Super Metroid is a two dimensional platform video game with action and adventure elements an adventure video game developed by Nintendo R&D1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console.

On the planet Zebes, Space Pirates and their leader, the Mother Brain, are about to be caught out by the only hero that can stop them, Samus Aran.

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