Street Fighter Alpha 2a game by Capcom
Continuing to build on the best, Capcom pushes the envelope again in the Street Fighter series. With a custom combo system and new fighters, moves, and backgrounds, Street Fighter Alpha 2 delivers a new but familiar level of fun.
Revision of a Revision
Street Fighter Alpha 2's characters blend more of the old with the new. Returning from the original SF is Gen (Chun Li's master), who has two sets of fighting styles you can switch between any time during a fight. Back from SF 2 are Dhalsim and Zangief. Both are completely re-animated with some new moves and awesome super moves. Rolento (a boss character from Final Fight) has military moves but plays much like Vega.
Completely new to the SF series, Sakura is said to be Ryu's biggest fan, but looks more like his twin sister. Sakura has all of Ryu's moves, as well as matching head and wrist bands.
The graphical improvements mainly involve the backgrounds. Each one has been completely redone; they've never looked better. The detail of sharp, vibrant colors reaches a new level of beauty.
The big change to the game-play is the combo system. Linking moves disappeared just as suddenly as they were implemented in Alpha. The main combo system now plays like SSF 2 Turbo, where players can jump in with a move and then go into a two-in-one combo.
Now players are treated to custom combos that perform similarly to the super moves. By simultaneously pressing three buttons when your super bar is full, you get a limited shadow combo. In the shadow's small timeframe, players can hit any button or special-move combinations to score high-hitting combos. The faster you hit the buttons, the more hits you can score.
More of the Best
Alpha 2 offers the best of both worlds with two combo systems and a fresh mix of old and new characters. Now if Capcom would please put a "3" at the end of the title, we'd be ready to go.
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- Manufacturer: Capcom
- Machine: Super NES
- Difficulty: Average
- Available: 1992
- Number of levels: 11
- Theme: Fighting
After defeating four world warriors in the one player mode, you will come to a brick bonus round. What you have to do is punch, kick and destroy everything on the screen in 40 seconds. This version replaces the arcade's barrel bonus round. The second one is the car bonus round and it comes after defeating the first boss, Balrog.
To see if you are a winner, locate the special HERO Match-and-Win Contest Card located in this issue and take it to your local comic store and ask to see the special HERO Match-and-Win poster. This could be your chance to win a Super Street Fighter II Arcade Machine, a copy of SFII Turbo for the SNES or one of dozens of other great prizes!
Redoubtable translation of the arcade fighting game, Street Fighter Alpha 2 shows the Super NES still has some life left.
All the arcade's custom combos, special moves, and super moves are intact, which makes for intense gameplay—though slowdown distracts you when you're doing a custom combo or super move.
The characters are detailed, but the backgrounds lack animation (the bikes are choppy in Chun-Li's stage), and some are missing elements completely (like the spectators in Birdie's stage). The sound is awful: Effects are tinny, vocals drop off the audio track completely, and it takes the announcer forever to say the round number and "Fight!" The muted music sounds 8-bit all the way.
The SF games are renowned for gameplay, and this version of SFA2 holds up beautifully. The moves are a snap to execute, thanks to responsive controls. The only drawback is that the fights are slow, even on the game's fastest turbo setting.
Flaws aside, SFA2 is a good fighting game that remains (for the most part) faithful to its arcade counterpart.
- To play as Chun-Li as she appeared in Super Street Fighter II Turbo, put the cursor on Chun-Li, press and hold Start for five seconds, then press any button.
- For extra hits, use Akuma's Air Fireball whenever he jumps.
- As Ken, corner an opponent and unleash a custom combo. Press and hold Down and rapidly press Fierce Punch for a high-hitting juggle.
- To execute Dan's super taunt, motion [down], [se], [right], [down], [se], [right] and press Select. Beware: This taunt leaves Dan open while he performs it.