You must defeat Sheng Long to stand a chance.
And who is the mysterious Sheng Long? Well, it's Japanese for the mighty Dragon Punch! Just walk to a local arcade and you'll see why this formidable move, as well as hundreds of others, are such the rage throughout the world! Street Fighter II: The World Warrior is one-on-one fighting action at its best! Superb graphics, fluid animation, and a rocking sound track compose the hottest coin-op to date. Each World Warrior has over 36 attacks, including numerous special techniques! If you want to taste the excitement, no other game will stack up to pure power this game controls. So, here is the long-awaited EGM profile of this marvelous game, so large it's spread over two special issues! In part two. EGM will finish the character profiles and go over advanced strategy and techniques!
After every three fights, you are sent to a special bonus round to test your skills and abilities as a true World Warrior.
Take your frustrations out on the car and score big!
Bash twenty barrels to splinters for really big points!
This is easy. Just crush the cans with your fists!
Ryu is a defensive fighter, using techniques and well-timed attacks to over power his opponent. He lives for the fight.
Guile relies on counter attacks to win his bouts. His Somersault Kick is a devastating blow to his opponents. He is out for revenge against M. Bison.
Dhalsim is a limber dude determined to spread discipline throughout the world. His pliable limbs are deadly.
Zangief is a Soviet wrestler out to do his country proud by defeating the renegade M. Bison. He's as strong as an ox.
Tips for street fighters in training:
- Basic/Defense: Lear to block high or low quickly, calmly and accurately. If you react spastically, your character will jump by accident. Get used to how the joystick works. Imagine the joystick is your character. For instance, push it to the upper right diagonal your character will jump up to the right. When your character gets reversed and is on the other side of the screen, remember that the moves are the same but directly reversed on the joystick layout!
- Control Combinations: Street Fighter II requires numerous joystick movements in combination with precise timing using the attack buttons. All special techniques and some of the more special moves are accomplished by pressing the attack button at he completion of the joystick motion! Early button presses mean missed moves.
- Throws and Grabs: To succeed in Street Fighter II, you must master the Grab and Throw techniques. To grab or throw, your character must be within its throwing range. Then, push the joystick left or right and then press the throw button to grab and toss the opponent in the desired direction. Dhalsim and Honda have the longest regular throwing range, roughly two inches, while Zangief's special Screw Driver Attack is even further - more than three inches! Of course, Zangief's move is much more difficult to execute and master! Sometimes, you can purposely take a hit just to throw the opponent.
- Counters: Learn the moves that counter the opponents attack the most efficiently and have the least chance of causing damage to you! For example, if Ryu jumps over Ken's head, Ken could try to counter Ryu by performing a Dragon Punch, or maybe even a simple Fierce Punch would do the trick while being the least riskiest.
- Special Attacks: Learn the special attacks each character possesses by practicing them repeatedly. Learn timing, as well as where and when to perform the special attacks. For example, bad timing for Ken or Ryu using a Fireball or Dragon Punch means bad news because you'll leave them vulnerable to a devastating attack! Characters like Guile, Honda and Blanka all require you to charge up energy before you can attempt their special attacks by moving the joystick in certain directions. You can work on charging energy while trying other moves like jumping, low kicks and punches. Using this approach, you can make Guile throw Sonic Boomerangs one after the other. Blanka will have enough energy to do the rolling attack ten or more times in one roll! The joystick technique for both Guile's and Blanka's special moves are the same.
- Cheap Shots: Even though making cheap shots might not fit your Street Fighter II morals, many other players will not hesitate to use these tactics to finish off characters (including your own!). Cheap shots are very difficult to escape and be very frustrating, especially after losing repeatedly because of them. In order to escape an opponent's trickery, you must first learn how to perform them yourself! After you can manage your own cheap shot creations, you'll quickly understand how to time them effectively and nail your opponents to the ground! Although you may loose all your friends while practicing on them, think of the satisfaction you'll get when that tough opponent gets a taste of their own medicine!
- New Combo's: Try to learn new combinations that other players don't think of using; most players use and expect the same old techniques. Even a rookie player can take out the local champ with some well timed new combos!
- Know The Enemy: Having trouble with that pesky Blanka? Well, then start practicing using him! By learning how to play tough to beat opponents, you can learn their weak points and exploit them when they are on the receiving end of your fists!
Street Fighter 2 Plus Champion Edition DownloadsStreet Fighter 2 Plus Champion Edition download
- Manufacturer: Capcom
- Machine: Genesis
- Theme: Fighting
- Release: 1993
It's about time that SF2 came out for the Genesis. All the problems that seemed to plague the first version of SF2 CE were hammered out - like the black bar and such. Now, this version looks and plays just like the Super NES version minus a few colors. The Group Battle Mode is a neat touch, but doesn't save it from an 8. Though the graphics are there, the sound track and voices are horrible! It really is that bad!
Well, it's here and it's everything I wanted, except for The Flaw. The game is a blast and has all the same characters, moves and combos as before, but now includes a terrific Group Battle Mode for even more fun. Don't even think about using the 3-button controller - it blows. Use a 6-button and you'll be much happier. Now for The Flaw. The sound is horrible and it sounds like each character has laryngitis.
Every Genesis owner's dream come true is here! SF2 CE is a faithful translation of the arcade smash - plus more. There are enhancements that aren't even in the Super NES version. Special matches and eliminations make this a great cart to play with a group of friends. The graphics have greatly improved and the speed is even faster, too! Problem# 1: You need the 6-button control to enjoy it.
It's here! SFII Champion Edition has all the aspects of the Super NES version and even more! The Team Match Modes are a big plus, and the special moves are even easier to get off! You should have the new 6-button controller (toggling between kicks and punches by pressing START on the 3-button 'troller' is maddening), but the voices could have used MUCH more work! Overall, a very good fighting game.
- Machine: Genesis;
- Manufacturer: Capcom;
It's back! Sorry about the delay, but by now Genesis fans everywhere should finally have their grubby little paws on Street Fighter II Special Champion Edition. We originally previewed this game back in June, but Capcom delayed its release until September... all that summer leisure down the drain. But, hey, now it's out, and the sky is bluer, the grass is greener, and bluebirds everywhere sing in unison.
Champion Edition went through a few changes since we last saw it, so let's bring you up to speed on how this hot cart has progressed. The prototype we played earlier was good enough to earn our Game Players "Ultimate!" Award - but this new version is even better!
Okay, okay... so this Genesis version of Street Fighter II took a little longer than people had planned. Don't worry, the wait was worth it! The most awesome fighting game of the '90's has just hit the Genesis!
Genesis owners can stop their moaning, because this edition of Street Fighter is as good as the others for the SNES. It includes complete Champion Edition game play. You can obviously play as any of the bosses plus you can pull off CE-specific moves, like Guile's Knee Trust. Plus the excellent Turbo Mode includes all the moves from the arcade Turbo game, such as Chun Li's Fireball. The Turbo Mode even has selectable speed -- up to ten stars and you don't have to enter a code to access it. There's more: A brand new Mode of play called Group Battle enables, you to set up your own two-player tournament. This latest version includes graphics that have been dramatically improves upon with large, fully detailed sprites, great color shading and better vivid visuals to the backgrounds.
We'll have complete review of the game in our next issue. In the meantime, Genesis Street Fighters stop your whining and get out there and kick some Special Edition butt!
Streetfighter II black belts will find themselves at home with the beat-'em-up action in the Championship Edition. It features the same graphics and game controls as the first edition. The fights even take place in the same 12 areas.
The most notable feature upgrade is the ability of both players to choose from all 12 characters, including Balrog, Vega, Sagat, and M. Bison. These characters were reserved for the computer in the original game. For true head-to-head challenges, two players can also fight each other as the same character. Instead of the 28 possible match-ups in Streetfighter II, the Championship Edition offers a mind-blowing 78 possible fights!
Several characters have new and improved moves in their deadly repertoires. If you think you've mastered all the Streetfighter techniques, take a peek at these:
Chun Li: When you're in throwing range, press Towards plus Roundhouse. She'll jump up, kick her opponent in the chest, flip into the air, and land on his head with a downwards kick.
Chun Li: Also when in you're in throwing range, press Towards plus the Forward Kick. She'll make a flip kick to the chest and automatically flip backwards to safety.
Ken and Ryu: Their Dragon Punches have been pumped up to cover a wider area of attack.
M. Bison: Push Down while you press Roundhouse. He'll jump onto an opponent's head, landing on his chest with a downwards punch.
M. Bison: To launch an awesome aerial drill attack, pull away from an opponent for two seconds. Then push Towards, while simultaneously pressing any punch button.
Blanka: It's easier to charge his electricity, even if you use the Fierce punch button.
Sagat: Throw high and low fireballs by using the Punch or Kick button and the correct joystick rotation.
E. Honda: The sumo headbutt attack is faster and meaner.
E. Honda: Use the Fierce button to launch a series of rapid sumo punches.
Balrog: Headbutt opponents when you get within throwing range.
Zangief: You move towards your opponent when you engage the spinning attacks.
This version for Genesis has re-worked sounds and voices if you compare it to the SNES version, with less colors, Although the options for Turbo made it a lot faster than its Nintendo counterpart The original Street Fighter 2 (aka Street Fighter 2 - The World Warrior) was apparently not released for the G/MD.
CAUTION: This Game Is Made In Japan
If you like Street Fighter 2 Plus Champion Edition, try other games
Double Dragon 3: The Rosetta Stone The original martial arts adventure continues - all the hard-hitting arcade action is at your command! Battle your way across the globe with awesome special moves and lethal weapons straight from the arcade! Whether it's a swirling Hurricane Kick or a staggering One Armed Head Butt, you have what it takes to crush ruthless enemies in the Double Dragon adventure of a lifetime! Battle across America, China, Japan and Italy to your ultimate challenge in Egypt!
Fatal Fury 2 The three lone wolves return to clash with new opponents in the "Sultan of Slugs" Battle Royale. After a year in training, forging bodies of steel, Andy, Joe, and Terry take on the world. Fatal Fury 2! Special attacks explode with more action. 3D battles bring you to the next stage in the fighting game evolution. Easy maneuverability and realistic choreography.