- Sega Master System
"Moooooortal Kooooooombat Twoooooo!" When you hear these words intoned in the TV commercial, realize the announcer's referring to only one game -- the SNES version. Genesis MK II is a good fighter overall with kombos and smooth action. But missing graphics, color, and music keep it from being close enough to the coin-op to satisfy real arcadiacs.
Game On, Man
The best news about this translation is the game play. The three-button controller is clunky, but you'll have superb kombat. If you're armed with a six-button pad. This peripheral is the Genesis version's biggest advantage over the SNES's -- Sega's controller is closer to the arcade button setup than Nintendo's.
The game Includes all 12 playable characters, the bosses Kintaro and Shao Kahn, and the hidden characters. The action is true to the coin-op and slightly smoother than the SNES game's occasional chunky spots. The computer is every bit as cheap as the arcade CPU, but fortunately you get up to 30 kredits to beat the game.
Kombo Me, Baby
All the special moves are executed just like they are in the arcade. Even the Finishing Moves are the same -- great news for players who've memorized how to eat someone's head or give them a present!
The only move that was removed is the crouching Low Punch, which is now an uppercut. Unfortunately, this deletion precludes the possibility of doing certain ninja kombos in the corner. Too bad.
The arcade kombos are almost all there -- they're happening, and they're juggling. The revision 3.1 rules govern game play, so perpetual kombos are limited. (But if you wanna bust that eight-hit Kitana corner kombo, go right ahead!)
Gaze into the Portal
By Genesis standards, MK II is an exquisitely good-looking game with the digitized animation that makes you want to jump! However, by coin-op standards, it's not quite nirvana. Colors and entire backgrounds are missing from the animation, such as Goro's Lair when you meet Jade or Smoke. Instead, you fight in a recolored blue portal. Interesting, but not the real thing.
You'll strain your ears and mess with your TV remote, but there's nothing wrong with the volume -- MK II is simply missing a lot of the original voices and sounds. Gone are "Round l," "Fatality," the fighters' names, and about 75 percent of the arcade voices. The music is even worse; most of it isn't even close to the arcade. The coin-op tunes were discarded in favor of a weird techno-sounding score. The sound effects and hits aren't bad, but otherwise the sounds are disappointing.
"Mr. Data, Launch a Probe"
Okay, it's hard to know where to put the blame for this game's incompleteness: on the limitations of the Genesis system itself, or on Probe, the game's developer. Both are probably to blame. Compared with the SNES, this game isn't the one to buy. On its own merits, though, MK II is a good coin-op translation and arcade fans probably won't regret their investment. Round 1, Engage!
Mortal Kombat 2 32X DownloadsMortal Kombat 2 32X download
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