"Rip into the real arcade action that 32 megs of high-speed 32 bit processing can deliever! Trade-up to faster game play, realistic character animation, state-of-the-art graphics and the bone-crunching music and sound F/X of the arcade smash -- from "Finish Him" to "Flawless Victory." You might have played it before but... Nothing, NOTHING can prepare you for MKII on 32X!"
Again, the Genesis version leaned toward speed and not graphic acuity. It was the faster of the two MK IIs, but the SNES version looked better. To its credit, the moves were easier to perform on the Genesis six- button controller (made specifically for MK II) than they were on the awkwardly designed SNES controller.
If you like Mortal Kombat 2 32X, try other games
Cosmic Carnage 32X
What kind of un-be-leev-ably ugly monster is this? Chunks of armor fly off as you pound its body. This beefed-up, maxed-out monstrosity has jetted across the cosmos to beat your brains out! But is it the alien? Or is it YOU?
Weaponlord (sometimes WeaponLord) is a 1- or 2-player fighting game with great graphics.
This time Nintendo, learning its lesson about giving consumers what they want, allowed Acclaim to release an exact duplicate of the arcade version of the game, complete with bloody Fatalities and gory special moves. This also happened to be the best of the MK series- it introduced new characters and expanded its combo system to include multiple-hit juggles and air throws, both of which were new to fighting games at the time.
Last year Acclaim released the CD version of Mortal Kombat. Players were expecting it to be a carbon copy of the arcade, but most fans felt it failed miserably. Once again, history repeats itself with the disappointing MKII for the 32X.
ProTip: Perform your favorite combos in the comers.
MK's fighting format and look are familiar to everyone by now. This game is virtually identical to previous versions of MK II, with a few slight graphical improvements.
You'll notice the fighters and backgrounds have more colors, but key details and animations from the coin-op game are still missing. Considering that the 32X system should be able to do so much more than is shown here, one can only think that MK II 32X was a rush job.
Some good news: There are more sounds and voices in the game than you heard on the Genesis, but many are still missing compared to the original. Unfortunately, the voices on the 32X are just as muffled and scratchy as they were in the 16-bit version.
Use the low sweep to avoid projectiles.
The control is also like the control on the Genesis -- imperfect. For instance, some of the two- in-one combos don't come off as easily as they do in the arcades. At least all the moves and combos are here.
The 32X version of MK II has souped-up colors and more voices. That's about the extent of the improvements you'll find here. If you own the 16- bit version, you don't need this one unless you're a glutton for punishment.
"Moooooortal Kooooooombat Twoooooo!" When you hear these words intoned in the TV commercial, realize the announcer's referring to only one game -- the SNES version. Genesis MK II is a good fighter overall with kombos and smooth action. But missing graphics, color, and music keep it from being close enough to the coin-op to satisfy real arcadiacs.
Game On, Man
The best news about this translation is the game play. The three-button controller is clunky, but you'll have superb kombat. If you're armed with a six-button pad. This peripheral is the Genesis version's biggest advantage over the SNES's -- Sega's controller is closer to the arcade button setup than Nintendo's.
The game Includes all 12 playable characters, the bosses Kintaro and Shao Kahn, and the hidden characters. The action is true to the coin-op and slightly smoother than the SNES game's occasional chunky spots. The computer is every bit as cheap as the arcade CPU, but fortunately you get up to 30 kredits to beat the game.
Kombo Me, Baby
All the special moves are executed just like they are in the arcade. Even the Finishing Moves are the same -- great news for players who've memorized how to eat someone's head or give them a present!
The only move that was removed is the crouching Low Punch, which is now an uppercut. Unfortunately, this deletion precludes the possibility of doing certain ninja kombos in the corner. Too bad.
The arcade kombos are almost all there -- they're happening, and they're juggling. The revision 3.1 rules govern game play, so perpetual kombos are limited. (But if you wanna bust that eight-hit Kitana corner kombo, go right ahead!)
Gaze into the Portal
By Genesis standards, MK II is an exquisitely good-looking game with the digitized animation that makes you want to jump! However, by coin-op standards, it's not quite nirvana. Colors and entire backgrounds are missing from the animation, such as Goro's Lair when you meet Jade or Smoke. Instead, you fight in a recolored blue portal. Interesting, but not the real thing.
You'll strain your ears and mess with your TV remote, but there's nothing wrong with the volume -- MK II is simply missing a lot of the original voices and sounds. Gone are "Round l," "Fatality," the fighters' names, and about 75 percent of the arcade voices. The music is even worse; most of it isn't even close to the arcade. The coin-op tunes were discarded in favor of a weird techno-sounding score. The sound effects and hits aren't bad, but otherwise the sounds are disappointing.
"Mr. Data, Launch a Probe"
Okay, it's hard to know where to put the blame for this game's incompleteness: on the limitations of the Genesis system itself, or on Probe, the game's developer. Both are probably to blame. Compared with the SNES, this game isn't the one to buy. On its own merits, though, MK II is a good coin-op translation and arcade fans probably won't regret their investment. Round 1, Engage!
The Kombat Kontinues! But this time, the Kombos actually work! Unlike last year's sloppy, slow, unresponsive version of MK for the SNES, this MK II retains almost all the speed and kombos from the arcade -- not to mention brilliant graphics, sounds, control, FunFactor, fatalities, the kitchen sink, and Toasty.
Welcome to the Outworld
Shang Tsung returns from defeat, and this time he lures the kombatants into the hellish Outworld. Tsung, ruler Shao Kahn, and Kintaro, cousin of Coro, plan to kill the warriors and unbalance the furies. Each warrior has their own history and reason for entering this deadly tournament.
All 12 playable characters from the coin-sucker are represented -- a full seven of them new (two were bosses in MK).
Only two characters didn't make the journey to the sequel: Sonya and Kano, the least popular among players.
Although there's still no way to dump Gatorade on the enemy after you beat them, all of the arcade's 62 humiliation moves are represented. This menagerie includes the arm-ripping Fatalities, skin-dissolving Dead Pools, impaling Spikes, flattening Pits, tear-jerking Friendships, and maternity-inducing Babalities. Even the hidden characters are secreted away- can you guess where?
MK ll's game play and control are surprisingly super. The action is maybe 85 percent as smooth as the coin-op, and there's a wee bit o' chunkiness, but you get used to it real fast. The only control gripe is the lack of a pause feature.
If you're a jumpin', jugglin', teleportin', spearin', uppercut-tin', kombo-krazy kombatant, you'll be jonesin' to try all your favorite arcade kombos. Most of them work! Okay, Kung Lao's hat spin-jump kick-bullet kick is gone (along with a handful of others). Still, there's enough to fill a 160-page book!
The game's based mostly on arcade revision 3.1 rules, so it's unlikely you'll do any perpetual corner juggles. This is all well and good, but Acclaim could have added an option to toggle between coin-op revisions just for the rejuggle fun of it.
The game's character animation is true to the coin-op in its quality and detail. Very big sprites, clean images, brilliant background color -- you couldn't ask for more. Even the bursts of blood are brilliant, and they're everywhere!
Almost all the cool pix and cinematics made it. However, you'll notice a serious reduction in the facial-portrait size and a lot of cuts from the intro. But hey, losing these elements is better than missing animation.
No DCS, But Solid SNES
"Round l...Fight!" This isn't something you hear in every street fight, but MK II has the majority of those ominous voices that everyone likes to repeat. (Only Beavis and Butt-Head are more popular to impersonate.) Check out the M-80 firecracker explosion when Scorp does the Flaming Bones! The music's great also, with only a few tunes and riffs missing.
One thing the game lacks is a variety of modes. There's no versus mode or tournament setup, but the available options include button configuration, handicapping for two players, and an adjustable CPU intelligence. The computer can be extremely cheap, and fighting it can be frustrating, so many players will prefer head-to- head action.
MKII fans who rated the arcade a perfect 5.0 should snap up this game posthaste. Some hardcore fight fans prefer the SFII series to MK because of the deeper game play, and for this contingent, MK II might only be a must- rent. Everyone else will give MK II a big limbs up!
Mortal Kombat II is the second game in the Mortal Kombat series, being released in 1993 and featuring the same fighting styles with lots of new characters, moves and better graphics. The arcade game is often regarded as the best of the Mortal Kombat titles, but also one of the best fighting games ever.
In the first game, Shang Tsung's defeat to Liu Kang almost cost him his life, but he told Shao Kahn, his master, that an invitation to the Mortal Kombat tournament can't be turned down. Kahn agrees and restores Tsung's youth, in order for him to try to defeat Liu King again.
The gameplay of MK II was better than the one in the first game, with normal and basic moves being expanded. The crouching punch was added, plus low and high kicks became better. Some of the old characters feature in the second game new attacks, as well as new Fatalities. The characters still have each their own set of skills and differ a lot from each other. The game is also a bit faster and smoother.
As in the first game, the second version is divided into rounds as well. The one going through is the player who is able to win two out of three rounds. The theme of the game is a bit darker than in the first version, though it retains many other aspects, as parts of the music.
Five new characters were added to this sequel. Baraka, Jax Briggs (a U.S. Special Forces officer), Kitana (a female ninja who is an adopted daughter of Shao Kahn), Kung Lao and Mileena (Kahn's personal assassin) are the new five playable characters. Shao Kahn and Kintaro as still unplayable and are still sub-boss and boss.
The game was released on the market after an expensive $10 million global marketing campaign, but in the end the release was a major hit.
The game was later ported on lots of other platforms, such as Sega Mega Drive/Genesis, Super Nintendo Entertainment System (SNES), Game Boy, GameGear, Amiga, Sega 32X, PC, Sega Saturn, PlayStation, PlayStation 2, PlayStation and Xbox. The game is one of the few releases out there available for most of the platforms. Future releases are announced.
The game was a huge success. It went to over $50 million sales in the first week after the release, which would mean a lot even today. GameRankings offered an average of 8.5 out of 10 for Genesis and SNES, but only 6.1 for Game Boy. The game for Sega Visions was considered a “sheer brilliance”. MK II was still considered as the best MK title in 2009. UGO included the release in its 42 Best Games Ever top.
Mortal Kombat II is a 1993 arcade game and the second title in the Mortal Kombat fighting game series.
Mortal Kombat II is an extension of the previous game. A few normal moves have been added (crouching punch, for example). The roundhouse kick was made more powerful in part II, and like the uppercut, launched opponents into the air. Additionally returning characters gained new special moves. The game also introduced multiple fatalities, as well as additional finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and most normal moves were similar between each character (some normal moves, such as the uppercut, varied between characters; this variance was a major part of high-level MKII strategy). As with its predecessor, the only thing differentiating each character were their appearance, special moves, hit detection, and finishing moves. This has also led to the similar criticism of the fighting system being very shallow and lacking any real character depth. However, the game plays slightly faster and much more smoothly than the original.
As with its predecessor, matches are divided into rounds. The first player to win two rounds by fully depleting their opponent's life bar is the winner. At this point the loser's character will become dazed and the winner is given the option of using a finishing move. In addition to the Fatalities of its predecessor, the winner could also use Babalities, Friendships, and stage specific Fatalities. This game also drops the point system from its predecessor, in favor of a win tally.
The characters of Mortal Kombat II have a less digitized and more hand-drawn look to them than in the first game. Both the theme and art style of the game are slightly darker, although with a more vibrant color palette employed. Also, the graphics system now uses a much richer color depth than in the previous game. Mortal Kombat II also strays from the severe oriental theme of its predecessor, though it does retain the original motive in some aspects, as in some of the music. Finally, the nature of the game is slightly less serious with the addition of trivial and 'joke' Fatalities and the addition of alternative finishing moves
Mortal Kombat II is an arcade game. The player must beat each of the other human players, before taking on Sheng Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, roundhouses, uppercuts, special moves, which vary for each player. These include uppercuts, long-distance bullets, throws, teleport feature and bicycle kicks.
The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version).
This Game is good for its time,it has good graphics and its very colorfull.The only bad thing is that theirs not very many characters in the game that you can use.Well there isn't anything else to say about this game,so thanks and enjoy!!
Revew by: Martin Salazar (AKA umyjs)