"In Lost Vikings you must strategically guide all three Vikings to the end of each stage in order to progress through the game. "
Lost Vikingsa game by Silicon & Synapse
Yo, kick it, Gnome-boy!
One day three guys just hangin' round
Got beamed up, Scotty, by a spaceman
who was bored.
He wanted some captives for his outer
So he made off with my Teutonic crew.
Olaf, Eric, and Baleog got 'napped
By a no-good, alien, outta-space rat pack.
Tomator was the alien, he wanted them
The three Vikes took one look, and then
said "No Way"!
Now they're lost in space.
Time's been erased.
If they wanna get home, it's gonna be a race.
So, pull your helmet from the rack,
Give your sword a good smack,
And help to get the Vikes back on their Nordic Track!
Norse by Norse-West
The Lost Vikings by Interplay is a one- or two-player action/adventure/puzzler that really gets your brain matter going. You try to help three Viking brothers -- Olaf, Eric, and Baleog -- return to their quiet Nordic life, which was interrupted by the intergalactic zookeeper, Tomator. Seems the Tomator wanted the boys as specimens, but the boys had other plans. Now they must travel through different time periods trying their Dansk darndest to find a way back to their people.
- Always send Olaf to scout ahead. His shield can stop any attack and hold up any enemy.
- When using elevators, always put all three Vikings on at once before sending p or down. If a Vike misses y get nailed waiting for the next one.
- When reaching higher ground, have Olaf put his Shield up so Eric can move up onto it and then over to elevated surroundings.
Working cooperatively, the Vikings help each other over seemingly insurmountable obstacles and bearish bevies of enemies, which range from futuristic fanatics to prehistoric pests.
Using each of the Vikings' special skills, you must work the team through each level in search of the exit that will send you on to the next level. For instance, Baleog the Fierce is an arrow-shootin', sword-swingin' warrior, who's able to knock off opponents and flick hard-to- reach switches. Olaf the Stout makes good use of his shield, whether it's to block enemy projectiles, help him hang glide through the air, or give Eric a lift up. Eric the Swift is the shaker and mover. He runs and jumps, traverses areas inaccessible to his stout siblings and puts his hard head to use by knocking down walls. The areas covered by the three brothers vary from Tomator's ship to a Mesozoic maze. After you complete three levels, you find a warp into the next time period, which brings you ever closer to home.
- See something that you want but can't seem to find a way to get it? Look for dark patches in the rocks (which are actually entrances), position Olaf under them, and then lift Eric up onto the shield and into the stone passages. Voila, Vike Victory!
- If you're having trouble getting across lava pits, use Baleog to shoot the stalactites. They'll drop to form a bridge.
- When a Vike falls, keep him close to the walls. Secret passages often hold goodies.
Vikings Out of Control
Solving the puzzles that lead to the exits is really most of the fun, although the dialogue in this game is Standup Comic funny, too. Most of the puzzles require the skills of ALL THREE Vikings. If you happen to lose one of the little guys along the way, you must give up and start from the beginning of the level.
Each of the Vikes has three life bubbles, and you lose them by getting hit, falling long distances, or by stumbling into other mishaps. Luckily, there's plenty throughout the stages to keep you going. You can also pick up and use Bombs, Keys, Flaming Arrows (for Baleog), etc., but each Viking is limited to only four items apiece. However, you can switch items between Vikings. If one of the helmet-heads is all loaded up, give it over to his brawny bud.
When approaching bubbles, time your jump from bubble to bubble by watching when they quiver. If you don't see another bubble nearby, backtrack.
The Fat Lady Sings
The music is hip-hop Handel with some Beowulf bass thrown in for good measure. You'll find yourself tapping your clogs in time to the music, which should be cranked right from beginning.
As for the controls, you'll need to be careful about which button does what.
You may find yourself feeding a Vike rather than bombing a beastie. Don't let that stop you from taking on the challenge of this game, though. There's enough fun and puzzlement here to keep any gamer of intermediate skill going for hours. In a two- player game, Player One controls one Vike, Player Two the other and you can switch between the last Vike.
Even though you can't finish a level when a Viking dies, try to get as far as you can with the other two for scoping purposes.
The Lost Vikings features outstanding graphics. The sprites have realistic and funny movements, like when Eric rams a wall and goes cuckoo for a while. Even though the characters are small, they don't suffer from limited animation. Olaf's gliding, Eric's running, and Baleog's bashing are sleek and nimble. The backgrounds are more colorful than a Viking's language, and the enemies are well-drawn and nicely animated.
Save the Last Dansk for Me
The Lost Vikings looks and feels a lot like. Gods, another great action/adventure/puzzle game for the SNES. Help the boys make it home, because the Vike you save just may be your own.
- Manufacturer: Taito
- Machine: Nintendo Entertainment System
Breakout-type games have long been popular, and over the past few years this "block-busting" game theme has been continually updated. Arkanoid is the result of this evolution, adding many new twists to significantly change the game's strategy and play.
For those of you who aren't familiar with Breakout-type games (all two of you), the object is to use a small ball to knock out the blocks of a wall, using a player-controlled paddle located at the bottom of the screen. When the ball hits the paddle, it bounces back up the screen, and any of the colored blocks it hits will be removed from the display. In this way you attempt to clear all of the blocks and advance to the next level.
Like all video games these days, Arkanoid's manual insists on supplying the player with a game scenario: it seems that a planet has been destroyed by a horde of alien invaders, and the survivors of the attack made their getaway in a ship named Arkanoid. Arkanoid was then also attacked, forcing the survivors to escape again in a "Vaus" spacecraft. Now they are trapped in a labyrinth of colored walls and must blast their way to safety.
One of the enhancements to the old Breakout theme that you'll find in Arkanoid is the colored capsules that are occasionally released from the blocks when you hit them. There are seven different types of capsules, and if you catch one, it'll give your paddle extra powers. Among these are capsules that widen the paddle, give a free life or let you warp to the next screen.
The power capsules add a lot of strategy to the game. Trying to catch the capsules means taking a chance on missing the ball. Also, each time you touch one, although you gain a new power, you lose the power that you already had.
As if keeping the ball in action wasn't hard enough, you must also be on the lookout for obstacles that float down from the top of the screen. When you hit the obstacles, they are removed from the display, but because they are always moving, they may deflect the ball in an unexpected direction. The closer the obstacles get, the harder it will be to keep the ball in play. Because Arkanoid requires lightning-fast responses, the game comes with a special controller. Unlike the standard Nintendo controllers, this special controller has a rotating knob that allows you to almost instantly place the paddle in any position. The fast response time of this special controller allows you to zip to one side of the screen to catch a capsule and zip back to the other side to return the ball - all as quickly as you can twist the knob.
Arkanoid can, however, be played with the standard Nintendo control pad, which changes the game's strategy significantly. Because the directional pad moves the paddle much more slowly, you have to "predict" where the ball will come down so that you'll be there to return it.
If you were a fan of Breakout, you'll love Arkanoid. It's a classic game brought up to state-of-the-art form.
- Manufacturer: Interplay
- Machine: Super NES and Genesis
Question: Help me! I have prayed to Gazuga but he says I am not worthy of his advice, so I guess you're the next best thing. I've made it all the way to the Arena, and I need to know how in hell you get the red key in the beginning of the Ballroom (the third section of the stage).
Answer: I was going to make some joke about how the frigid climes of South Dakota probably helped you empathize with the Vikings, but I decided against it. The key in question is reached by using Eric, you just have to be a little tricky about controlling him. Along the way, I'll go ahead and print a map of the whole Ballroom, just for kicks.
One of the most popular Super NES carts, The Lost Vikings is now on its way to the Genesis. This is yet another game that's out for both systems. In The Lost Vikings, play as three Vikings, Olaf, Baleog, and Erik. Each one has a special skill that he can use to get out of trouble. Be it jumping, defense, or offense, there's a way through any puzzle.
They'll need these skills, as all three have been sucked up into a UFO. The game curtails the struggle of these three brave souls, as they try to get back home. The Lost Vikings has always been a good game, and the Genesis version is nearly an exact replica of the one for the Super NES. This is just one of those games that grows on you. A decent cart for puzzle fans.
- # of players: 1 or 2
- Difficulty: Moderate
- Available: January 1993
- Theme: Puzzle
- Number of Levels: 43
After a long successful day of hunting, Erik the Swift, Baleog the Berserker, and Olaf the Stout settle down for a good night's rest. Later that night a huge space ship comes and kidnaps all three of them! They find themselves on a huge ship with no idea of what's going on. Little do they know they were captured by the evil Crutonain ruler, Tomator who plans to put them on exhibit. The Vikings try to escape only to find that every door takes them to a different land and time. They find themselves anywhere from ancient earth where dinosaurs are after them, to ancient Egyptian temples, all the while cracking jokes and making you laugh.
Join the Vikings in their quest to return to their homeland and their beloved women.
The Lost Vikings was a really good puzzle game for Super NES, and it has been done justice on this platform as well! The music doesn't have the kick of the other version (or the truly colorful graphics), but still a good game!
- Theme: Puzzle
- Available: 1993
- Levels: 35+
Sound asleep, three Vikings are suddenly pulled from their beds by a spaceship! And so begins the story of The Lost Vikings, Interplay's unique puzzler for the Super NES.
The Scandinavian trio must escape from their alien abductors and get back to their homeland. But first, they'll have to make it through a maze of traps to reach gates which may (or may not) warp them home. Test your manhood with the Vikings!
Although credit must be given to The Lost Vikings creators for dishing out a solid package of superior visual and audio enhancements, the game play didn't turn me on. I liked the twists that The Vikings put on the run-of-the-mill puzzlers, but having to pilot all three heroes to the exit individually quickly became redundant.
Another excellent job from Interplay! Once you play you're greeted with excellent soundtracks with plenty of bass! The puzzles get very difficult but are never very frustrating. The Viking characters have their own personalities complete with comical antics. This game is a definite must-get!
Interplay came up with a unique way of blending action and puzzle games and has a winner on their hands. Great graphics and excellent sound support are only the beginning of this superb cart. The game play is filled with difficult but interesting puzzles! Some of the levels are huge and require tons of maneuvers.
The Lost Vikings?? From the sound of the title, it would appear that you're in for a boring game. Actually, The Lost Vikings is one of the best Super NES puzzle/action games I've seen in a while. The music is awesome!!! The graphics and animation are excellent, and the challenge is right on target. Get this before it's gone!
After a rough day of hunting food for their families, Erik the Swift, Baleog the Berserker, and Olaf the Stout settle down for a peaceful rest. Suddenly, a huge U.F.O. appears in their village and abducts the trio. Little did they know that they are about to become a permanent collection to the evil Crutonian ruler, Tomator.
Tomator plans to trap all unique life-forms and add them to his gallery. But he didn't plan on three of his life-forms revolting!
In The Lost Vikings, you take control of three daring Vikings as they plan their escape from the U.F.O., only to find themselves tossed into a different time era each time they open a door! Take on vicious dinosaurs in prehistoric Earth, space aliens on the spaceship, and kooky pharaohs in the ancient and mysterious Egyptian pyramids!
The liveliness of the Vikings comes alive through text balloons filled with humorous personalities. They crack jokes at each other while their slapstick humor will keep you playing for hours.
Erik, Baleog, and Olaf need your help to escape the Crutonian ruler and safely return home to their lovely Viking women.
The Lost Vikings are in trouble again, this time on the Sega Genesis. They've got to escape "inter- galactic zookeeper" Tomator's ship, and it's up to you to get the hapless threesome back home in this very entertaining puzzle/adventure game.
Vikings Stick Together
Teamwork is the key to the challenge and fun in this game. The Vikings each have particular attributes, but individually they can't accomplish much. You must team them up to solve various puzzles and work their way through the 43 levels.
- Unless otherwise necessary, it's a good idea to keep your three party members close to each other. They work better as a team.
- If you want Baleog to quickly shoot an arrow, hold down the button to prepare him to fire. When you let go of the button, he'll sling his arrow immediately.
On top of the often-intricate puzzles, the fun is doubled by the personalities of the game's stars -- the three Norsemen are constantly wisecracking during the game. For instance, they razz you if you mess up too many times during a particular level.
- Before you rush in, look ahead for which obstacles need to be cleared. Then, carefully think through how you can best solve the problem.
- It's a good idea to send Olaf the Stout into action first. His shield will block most any threat, giving you time to bring one of the other characters in to do their specialty.
Control of the characters is simple, and you'll be switching from character to character and using the items you pick up in no time. Many of the latter levels will make you scratch your head, so it's nice that the controls don't get in your way. Be advised, though: some moves require complicated button-press combinations, so owners of a six- button controller will have an easier time.
- When you take a Down elevator, be sure to bring the entire party along. A steep drop means certain doom for straggling Vikings.
Good Enough for the Genesis
It's natural to compare this version with the original SNES game. What you'll find are slightly poorer graphics and sound, and not as much programming pizzazz. Even so, the graphics are nothing to sneeze at (bless you). All of the characters are well animated, and they tickle your funny bone with their expressions and comic appearance. The sound effects really spice up the game play. Overall, Interplay has compensated for the game's shortfalls by adding six new levels and humorous mid-game intermissions.
You'll Laugh 'Til You're Horse
This game offers fresh puzzle-solving fun that strains your brain and takes a long time to complete, but makes you laugh out loud along the way. There's no crowd when you get lost with the Vikings.