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Strategy Guide, Part 2.
The Cobra organization is at it again - trying to take over the world has become the favorite pastime for this group of villains. Luckily, the G.I. Joe Team is on the ball and seems to stay one step ahead of Cobra and his gang of thugs.
Last month we took a look at Levels 1 through 3; this month we'll finish the game. Look in the Easter Egg Hunt section on page 32 for a complete rundown of codes for Quests 1 through 3. The only noticeable differences between the quests are that you can only choose two of the five characters in the second and third quests to enter each mission instead of the three you can choose in the first, and the checkpoints where you'll set the bombs in the second level of each mission are in a different location.
Level 4-1 End Boss
If you have made it to this point with the Cobra Pogo, you can defeat the A.G.P. fairly quickly. Your biggest obstacle will be the homing missile fired at you by the A.G.P. But battling it out on foot isn't that much more difficult - it just takes a little longer. As long as you dodge the homing missile and concentrate your fire power on the active A.G.P. (not the shadow), you'll be fine.
Level 4-2 End Boss
Work your way up the conveyor belts to this point, and wait to see where Road Pig is going to throw the boulders.
If he throws the rock against the wall, wait until it bounces off, and as it reaches its highest peak after the ricochet, jump to the conveyor belt above. Try to stay on the right side of the conveyor belt so that when he throws the boulder straight down at you, you can move to the left side of the conveyor belt and jump to the one above.
Once you make it to the top conveyor belt, it's time to blast him with as many shots as you can - probably two - before you have to move back down to the conveyor belt below, which is where you'll want to wait for Road Pig's next move. The easiest way out of the fight is to have three fully powered players with full health. Then you can stay on the ledge and blast him. As one character gets low on health, switch to another, but be ready to pound Road Pig with at least 25 shots.
Level 5-1 End Boss
Cobra Bugg is split into three sections that you must defeat. The first is this gun position, which shouldn't be much of a problem.
Once the center section comes into play, you might want to switch to Rock&Roll (if you haven't already) to take out the guys on the scooters.
For the third section, the only serious problem you'll have comes from the grenade-thrower in back. Simply jump to avoid, and blast away at the gun position and the guy in back.
Level 4-3 End Boss
Voltar starts off at the bottom with you at the top. If you jump up in the air, this will cause Voltar to also jump up onto the next level.
Once Voltar is on the second level, move your character to the side that Voltar first lands on - in this case, to the right. Now jump so that Voltar will jump up to the top level and blast him. Once he reaches the end, Voltar will fall back down to the second level.
Move your character to the opposite side, and jump to bring Voltar back up. If the laser on the top lights up, quickly get down to the second level, you're about to get zapped.
Level 5-2 End Boss
It really doesn't matter which side you start working your way up on, but for the most part it will need to be in an "S" motion for you to make it to the top. Once there you can set your character on a perch, like the one shown in the picture. It's just a matter of repeated jumping and firing when you're on the perch. Another option is to leave a block in the same position that the white one in the bottom left-hand corner is in. Then you can stand and fire without fear of being hit by Golubulus' shots.
There are only three helpful tips that will be of any real use:
When one of your team members is about to die, switch to another team member. Don't let a team member die if you can help it. If you do, his weapon-power level will go down.
Try to get all your characters' weapon-power level to the maximum. When the character you're using is at the maximum and you come to another power-up, switch to a lower-level character to build his power up. Running around with all five characters at their peak will obviously make the game a little easier.
Check every inch of each section. There's no telling when you'll find a secret passage that will lead to a Cobra Pogo, Cobra Interrogator or a Cobra Buzz Boar.
If you have General Hawk, you can hover at about the same position in the photo and blast Cobra Commander. The only thing you have to worry about is the ray that the eye behind you shoots.
However, if you don't have the services of General Hawk for the last battle, you'll have to have someone that can jump and has some decent fire power - Duke and Rock&Roll are good back-ups. Then it's just a matter of staying in the left-center of the screen while you jump from platform to platform. Your best chance for a shot at Cobra Commander will come when you're on a large platform. Once you defeat him, you'll get a special message and a password for the next quest.
Level 5-3 End Boss
Destro will get into his vehicle and fly back and forth at the top of the screen. Note which direction he's facing, and when he comes down to shoot at you, move behind him and let him have it.
Once you've destroyed the vehicle, you'll have to face Destro one on one. You've got three things working against you here. Destro is firing laser waves at you, and you have to stay on the pillars and keep from falling. To make matters worse, the screen is scrolling to the right, forcing you to jump, avoid and move all at the same time. Obviously, timing is critical.
Even when Destro isn't on the screen, you still have to be ready to jump as he fires at you from off the screen.
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