Disney Collection - Castle of Illusion & Quackshota game by The Walt Disney Company
Mickey Mouse has been spreading smiles across faces around the world for more than 50 years, but even at 50 (that's pretty old for a mouse!) this humble fellow's still got a spring in his step and a soft spot in his heart for his best gal, Minnie. And it's a good thing Miss Minnie's got a mouse like Mickey on her side, too, 'cause now she's in big, big trouble.
Jealous of Minnie's beauty a mega-ugly witch, Mizrabel, has mouse-napped her and is keeping her locked up inside the wicked Castle of Illusion. Of course, Mickey makes a beeline to the castle, but when he arrives he discovers a confusing hallway of doors. Each time Mickey opens a door he becomes trapped inside a strange and dangerous world. He must find his way back out again, and if he does, he's rewarded with colored gems. If Mickey doesn't collect all seven gems, scattered throughout five different worlds, he won't have enough power to battle Mizrabel, and Minnie will be lost forever! If you want to know how this all gets resolved, then tune into Sega's new one player Mickey Mouse adventure, Castle of Illusion.
Bogus Door Prizes
Door number one thrusts Mickey into a colorful forest filled with suspiciously enchanting creatures. As he soon discovers, beneath the glossy exterior lies a cloak of Mizrabel's ugly-magic, which has transformed all the creatures of the forest (including trees, mushrooms, flowers, and even butterflies) into deadly enemies. Mickey's only means of defense are throwing Items (such as apples and balls) and his special Bounce Attack -- activated by pressing Up and Down on the control pad. Even if he makes it through this spooky forest, it doesn't mean he's out of the woods, yet!
ProTip: Jump down from the second angled ledge in Level One (see above screens) and go underground. The first passageway to the left has a false wall which Mickey can pass through. At the end of the passageway there's a variety of bonus goodies.
Revenge of the Toy Soldiers
Even the most welcoming toy store, chockablock with hundreds of goodies, becomes a living nightmare when you're a little guy like Mickey. It's a nightmare indeed when Mickey enters the topsy-turvy world of Level Two's "toy land" where airplanes bombard him from above, soldiers stalk him from every direction, and juggling clowns on unicycles try to run him down!
Use the upside down/right side up feature in Level Two to Mickey's advantage. II Mickey's inundated by toy soldiers and clowns, make him leap onto an arrow. When the screen flip-flops Mickey stays put, but everybody else, except the toy airplanes, crashes to the floor (or the ceiling) and disappears!
To avoid getting crushed by Level Two's boss place Mickey in the far right hand corner in a crouching position. Next, simply wait for the boss to shoot the springs out of his hat and then use one of them as a launch pad for a Bounce Attack to the head. Repeat this pattern about eight or ten times. P.S. You can also throw items at bosses though that isn't nearly as effective as the Bounce Attacks.
Castle of Hassles
Throughout the next two legs of the castle quest (Levels Three and Four) Mickey finds himself caught on crumbling log bridges, inside the bowels of a subterranean aqueduct system, and, finally, atop the danger-filled shelves of the Study Room, complete with strategically placed cups of tea (fortunately Mickey can swim) and a mysterious bottle of spilled milk.
If Mickey manages to get past the perilous challenges of the "skeleton piranhas" raging flash floods, and runaway apples in these two levels he'll possess nearly all the crystals he needs to save Minnie.
In Level 3-1 there's an underwater stream that carries Mickey right to the Exit door. The stream is at the bottom of the ledge that's just after the second (crumbling) log bridge. Dispose of the skeleton piranha before Mickey jumps into the water. Then Mickey need only swim a bit to the left, and the current does the rest.
To defeat Level Four's boss, position Mickey on the center cake. From this vantage point Mickey can avoid direct hits from the monster when he leaps out of the water. It's also a prime spot for Mickey to launch into a Bounce Attack and come down on the monster's vulnerable head.
The fifth and final level takes place inside the castle. Axe-brandishing knights charge at Mickey as he attempts to make his way into the belly of the dungeon where poisonous, bubbling waters await him. Then Mickey enters a deadly clock tower where he must climb aboard gigantic gear wheels and pendulums to reach the top. The climb gets hairy when Kamikaze bats try to knock him off balance.
- Keep a close eye on the face of the clock tower boss. When he grimaces it means he's about to take a swing at Mickey. Stand in front of the boss and use his grimace as a signal to launch into a Bounce Attack on his head.
Castle of Illusion is such a feast for the eyes you may want to just hit the Pause button and enjoy the scenery for a while. Every level features both charm and, in varying degrees, challenge. No detail has been spared -- from the kitschy Disney-style music right down to Mickey's tail-swishing antics. However, what's really tough to take (though it's realistic) is the sound of little Mickey screaming when he falls into a hole or off a cliff.
It doesn't matter if you're young or old; if you know Mickey Mouse, you'll find this game's a treat for all ages.