Comix Zonea game by Sega
Comix Zone DownloadsComix Zone download
Comix Zone tries to do what no game has really done successfully to date: Capture the authentic look and feel of a comic book and make it come alive in a game. Despite gorgeous graphics and a clever page-by-page layout, the game's erratic controls and repetitive gameplay hold it back.
You're Sketch Turner, a comic-strip artist. When Mortus, a comic villain, warps from your strip into the real world, you're warped into the Comix Zone. To stay alive, you must maneuver through the comic strip's six pages.
Each Comix Zone page is laid out as a series of panels just like a real comic. To complete a page, Sketch must fight his way from panel to panel. The challenge in each panel is to bust up enemy gangs, solve simple puzzles, or sometimes to accomplish both.
The combat in each panel is basically hand-to-hand, beat- em-up style. Sketch has a nice assortment of moves, including punches, kicks, jump kicks, blocks, and a shoulder ram. Too bad the controls are imprecise and somewhat unresponsive. Sketch can't move rapidly around the panel, and button slamming yields unpredictable results.
ProTip: In the fan room at the beginning of page two, let RoadkilI go, and he'll crawl under the fans and turn them off. Then you can disable them with punches and kicks.
Sketch gets erased via a simple damage system. He can pick up several power- ups, including one that summons his trusty rat pal, Road- kill, who gets him out of several jams. Prepare to die and die and die -- often unpredictably from hidden mines and the like.
Although you'll confront quite a few kinds of enemies, the battles grow annoyingly repetitive all too quickly. And the puzzles are limited to simple problems such as flipping the correct lever to open a door.
Comix Zone's rock-n-roll soundtrack is cool, but the game's graphics are really in another zone. The page-by- page level design is a bona- fide visual innovation that looks great with gorgeous background graphics in each panel. Slick-looking enemies and obstacles give the game an authentic comic-book look.
- This dino's jaws on page five are easily destroyed with a bomb. If you take it on hand-to- hand, the jaws eat you up.
- When you fight the angry mother alien at the end of page two, jump behind the steel barrel, let the alien's fire light the barrel, then push it under her.
You really want to love Comix Zone for its original elements, but after a few panels, the honeymoon's over. Although the game gets a thumbs-up for its clever format, the developers need to go back to the drawing board to work out better controls and add variety to the gameplay.
- Back enemies against the side walls and pummel 'em.
- In the second panel, when you reach this clock lock, maneuver the arrows until they point at the center blue line.
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