Batman Forevera game by Acclaim, and Probe Software
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Don't bother asking 40 Santa for Batman Forever this holiday season. Or Saint Nick should keep this game at the North Pole, far from anyone's Genesis.
The game follows the film's plot, or at least tries to. Playing as either Batman or Robin (two gamers can play as the dynamic duo simultaneously), you chase the Riddler and Two-Face through eight of the most boring levels to be found in Gotham City.
With a poor mixture of platform adventure and side-view fighting, Batman Forever never gains momentum. The fighting moves were modeled after those in Mortal Kombat, but don't let that fool you: The beat-em-up action in this pale imitation is flat and out-right boring. Batman Forever tries to liven things up with riddles that hint at hidden rooms and power-ups, but these puzzles only hinder the already-sluggish pace.
Graphically, this dark game captures the film's gothic look. To a fault. So much of the background is black that you'll think the game's artists went on strike and left some areas unfinished. The nicely digitized characters and fairly smooth animations are eye catching, but after a few levels, you'll tire of Batman's clunky walk.
Holy Bad Audio!
The anemic sound makes the graphics look great. A first-year piano student could have scored the music on a cheap synthesizer.
The highly distorted voice samples and the so-so fighting effects will drive you toward the Mute button. You're better off just humming the U2 song from the movie than listening to the game.
- Bomb the middle of the room below Mad Pete and Mat Jeff. The explosion clears a trapdoor to a hidden area.
- When confronting two opponents at once, use the rolling attack frequently to avoid being ambushed from both sides.
- Shut down this machine in the Arkham Asylum by lobbing a Flash Globe at it. Defeat the two enemies that appear, and you earn a power-up that fully restores your health.
Batman Forever's fighting controls are so complicated that a six-button controller is essential. But no matter how well you master the controls, you'll still take cheap shots from double-team attacks and unavoidable obstacles.
This game sorely lacks the film's death-defying thrills. It fails to deliver enough bang for the big bucks that it costs. If you must play it, rent it. But if you don't want to waste your cash, avoid this Bat-astrophe forever.
- Once you're on the subway tracks, shoot your grappling hook and hang from the ceiling to avoid being hit by the train. To find hidden areas with power-ups, aim for the gaps in the ceiling and lift yourself up.
- When you're playing as Batman and your opponent is just out of range, nail them with your Flash Globes to stun them, then walk in and whack them with an uppercut.
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Batman Forever is yet another movie adaptation that aspires to make the gaming grade, this time with digitized characters. The result is like Final Fight with Pit Fighter characters: predictable punching with little pizzazz.
Holy Retread, Batman!
Right off the bat, Batman stumbles. Training mode is a head-to-head fighting contest where Batman and Robin can beat on each other or the computer. However, the simplistic head-to-head fighter lacks most of the elements of today's intense 16-bit fighters. It's boring and useless.
If you must take on this game, the Normal mode is where you want to be. The large stages are loaded with enemies, collectable icons, and power-ups. The two-player simultaneous modes are also good options. In one, you and your bud work together, in the other you compete (that is, you can punch and injure each other).
- Some dangerous areas can harm enemies -- like the electricity in Stage 1.
- Batman is invincible while swinging from his grappling hook.
- Kick or punch all objects in the stages. You can find items hidden everywhere.
- Use the grappling hook to reveal items hidden above.
- With the clock running, grab all the time-extending icons in Stage 3, or it's game over.
Playing Batman Forever could take forever, too. Although there are several difficulty settings, you have no continues. If you run out of time in the frustrating third stage, it's game over, and you have to begin again.
The controls work nicely, but the action that -- they produce stalls. Batman uses all six j buttons, four for varying kicks and punches. Although this is a nice departure from the usual one-button jumps and punches of most side-scrollers, the attacks are unimpressive. When Batman punches rapidly, he looks like he's dancing. Overall, controlling the Caped Crusader is satisfactory but sluggish.
Not at the Movies
This duo's graphics are hardly dynamic. The digitization of the characters was done well, but the sprites don't look right in the stages. The two masked crimefighters are fairly small and clash with the washed-out backgrounds, which ruins the dark atmosphere that characterizes this game and the movie it's based on. The bottom line: Batman just doesn't give you the feeling you're interacting with the movie.
The sounds belong in a cave. Well-composed but monotonous music rings in the ears. The lifeless smacks of punches and kicks, intermixed with the occasional "oof and "aahhh," really keep the adrenaline level low.
Save the Batman
In comparison with the other SNES Batman games, Batman Forever is for the bats. The Adventures of Batman and Robin is still the best -- it's light-years ahead of this one.
Batman Forever is a beat ‘em up game based on the movie with the same name. While it has received some negative critique because of its gameplay and controls, it is still an enjoyable game.
The storyline, as mentioned, follows that of the movie, albeit loosely. You may play as either Batman or Robin as you try to keep Gotham City safe from the Riddler and Two-Face by defeating their henchmen.
You fight in a very Mortal Kombat way, that is to say, using button sequences to release more powerful combos and send your enemies flying. At the beginning of each level you may also choose two gadgets to help you, alongside some standard ones, like the grapple hook. The latter helps you find secret areas with bonus items and it is worth mentioning that all weapons and gadgets have unlimited uses.
The graphics are nothing special, although the sprites are made using motion capture with real actors dressed up as the characters. The animations are fluid, but a bit choppy when switching between them, like when balancing on the fore-mentioned grapple hook. Save for Robin who looks a bit too colourful in his red-green costume for the scenery, the dark graphics fit the mood of Batman Forever.
The game has three difficulty settings which add a little to its overall replay value and it also features an interesting training mode. The training mode allows you to play as any of the characters found throughout the game one on one, or even in co-op, so Batman Forever actually has a fighting game side to it, as well. The normal mode can be played alone or with a friend, and the game can be set to keep track of the score collectively or separately.
Some of the complaints concern the fighting sequences; there are never more than two enemies on the screen at any time and it takes significantly more time to defeat them when compared to other games of the same genre. It should also be noted that there are many transitions between stages when the game loads and simply displays “Hold on”; it does not take a long time, but long enough for you to notice.
Granted, Batman Forever has its less than great aspects and it is by no means a perfect game, but it is definitely playable, if not fun.
Batman Forever features:
- Play as Batman or Robin, each with a different selection of gadgets.
- Single player or co-op mode with individual or total score.
- Training mode which can act as a fighting mini-game.
Batman Forever is a Sega Mega Drive beat 'em up game developed by Probe Entertainment and published by Acclaim Entertainment. The player plays as either Batman or Robin. There is also a fighting game mode called "training mode" where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.
Unlike most beat 'em up games, Batman Forever's controls are largely based on move lists and key sequences more common in fighting games. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button, which creates problems since the game only keeps the players facing enemies if they're close enough to each other. Those moves would often just turn the player around and cause the move to not execute at all, and while most are close-range abilities anyway, this presents a more major problem with Robin's Heat Gun, which would appear to be intended as a long-range projectile attack to complement Batman's Electric Pellet.
The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden "blueprint" gadgets.
There are two kinds of Co-op modes in Batman Forever. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other. In another mode, however, Batman and Robin can beat each other senseless, but they still need to look out for enemies. Not Available on Game Boy and Game Gear systems.
Batman Forever is the officially licensed game based on the 1995 movie. The bad guys this time around are The Riddler and Two-Face.
This game is an usual hybrid of side-scrolling platformer and one-on-one fighter. You make your way through levels that include some platform jumping elements, but you typically take on opponents one at a time like in a fighting game. You arsenal includes a lot of nifty bat-gadgets, and a collection of fighting moves that are unleashed with special button combinations.
The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game.