- Sega Master System
It's a classic story about a boy, a girl, and a Genie, and Capcom has translated it almost perfectly for the SNES. Although the game play is geared towards a younger audience, most SNES owners would be proud to make a wish and find this one on their shelves.
A Whole New World
The Grand Vizier Jafar has sinister plans for the kingdom of Agrabah, and those plans include a magic lamp with an all-powerful Genie inside. Also included in his wicked designs are the beautiful Princess Jasmine, who wants nothing to do with Jafar (or arranged marriages in general). Enter Aladdin, a young thief who becomes entangled in Jafar's plans and ensnared by Jasmine's beauty.
You must guide Aladdin through seven fairly easy run-n-fight action/adventure levels in a search for the lamp, and eventually for Jasmine. You'll take a roller coaster ride on a magic carpet, jump and swing your way through the market at Agrabah, save Abu inside a desert pyramid, and fight a whole host of heavies like the sultan's guards, archers, falling boulders, sand falcons, and snakes, snakes, snakes!
- If you collect 10 Red Gems for every stage, you'll see a different ending, but you cannot use passwords or continue. Good Luck!
In the market scene, jump off the heads of people looking out of the windows to reach valuable power-up items like Red Gems and White Rugs.
Aladdin's armed in this quest with...Apples? Well, actually, Aladdin uses the Apples to stun the guards, and then he jumps on their heads to get rid of them. Similar to the movie, there's no daring swordplay or chair-tossing heroics. Still, Aladdin does get to swing from any object that he can latch himself onto, like chains, lamps, and stalagmites. He also hangs (a la Prince of Persia) from the edges of most objects, such as cliffs and flying platforms. If you find White Rugs, you can jump off death-defying ledges and float to safety.
- In the first cave of the second stage, just after the chest with the Scarab in it, you'll see a bat. Jump on the bat to reach a ledge, and then head right for a 1-up.
- Jump off bats to snag Red Gems.
There are also 1-ups, Blue and Red Gems (Blues are worth one Gem, Reds are worth three), and Treasure Chests strewn throughout each stage. If you collect 100 Gems, you get an extra heart for your life bar. The Treasure Chests contain hearts, food to replenish your hearts, and gold Scarabs which whisk you to a bonus round at the end of the stage. In the bonus rounds, you spin the Genie of fortune to try and obtain more hearts, 1-ups, or continue credits.
It's in the Genies
The graphics in Aladdin are diminutive but clean. Although a larger main character sprite would have been nice, the lush, detailed backgrounds make up for it. The swinging, running and jumping are smooth, despite some slowdown against the final boss. Although the animation isn't as spectacular as those found in the Genesis version, there are some really humorous animations, like Abu almost losing it at a cliffs edge, or the Genie hamming it up in his lamp.
- As you run through the molten lava caverns, remember that you can bounce off of any rock, including the dangerous-looking pointy rocks that bob up and down in the lava.
- There's a Red Gem hidden in the clouds just before the exit to the first Genie stage.
The music features some songs from the movie ("A Whole New World," "Friend like Me"), but the rest of the background music is bland and forgettable. A digitized voice for the Genie would have made the sound a lot more entertaining.
To float, grab the Genie balloons inside the Genie's Lamp from below. Or, jump on them to spring to other hidden spots.
Controlling Aladdin is as simple as tossing Apples. It's one button to run, one to jump, and one to throw. The real challenge is landing squarely on an opponent's head, but you'll get the hang of it after some practice.
You Ain't Never Had A Game Like Me!
Great graphics and wonderful game play aside, this game presents no real challenge to the average gamer. It shouldn't take more than one afternoon of your time, especially with the inclusion of a password feature. It's a great time for kids under 12, though, who will thrill to the wonders of the Disney movie over and over again through this game. See if you can beat the evil doings of the Grand Vizier Jafar, then hand the game over to your little brother or sister, or your kids, and let them do some wishin' of their own.
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