"This game is a sequel of a 1942 air shooter."
1943: The Battle of Midwaya game by Capcom
Take On The Entire Enemy Fleet...
In 1943 - The Battle of Midway you are the pilot of a P38 attack fighter that can blow anything out of the sky and perform some awesome aerial acrobatics. You must clash head-on with the superior air forces of the enemy and sink battleships, carriers, and bombers that litter the Pacific ocean. In order to succeed, you must rip your way through 24 of these increasingly difficult levels of play.
Play begins in a power-up sub screen that allows you to distribute options into five different categories including offensive power, defensive power, energy level, special weapons, and the special weapon time limit. During your battles you can collect special points that can then be assigned to any one of the designated power-up options. The more points that are allotted to each power-up item, the more powerful that option becomes.
There are two on-screen meters that deserve your constant attention. The one in the bottom left measures the time remaining for your special weapon while the bar in the bottom right is your energy indicator. This increases the challenge of '43, requiring constant replenishing of your ever decreasing powers.
Weapon power-ups can be earned by shooting at formations of red planes that release the POW icon. Shooting the POW will change it into any one of the special weapon configurations allowed by your power-up bar. For instance, hit the POW once and it becomes a shotgun, hit the shot gun twice and it becomes a three-way shot, hit this weapons three times and it becomes auto fire, etc.
The B-button fires these weapons while the A-button has its own set of powers. Lightning destroys nearly everything on the screen while the Cyclone suspends the action. The Tsunami is another power that creates some very surprising results as well.
The graphics are nearly arcade quality, accompanied by such a good fight song you might just find yourself humming it while you fight battles encountered away from your Nintendo. Capcom has a winner, and 1943 is filled with everything but a dull moment. Pass codes, power-ups, slick delivery and fast action will definitely have you coming back for more.
"..As the review says, '43 is not the push-over game the '42 was. Even using Turbo, plus all the special weapons lean find, it has taken more than a few tries to master this epic shooter. 1943 delivers the goods that all good shoot-em-ups need: fast action and addictive game play..."
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The updates are: an energy bar (it can be run down by using a special weapon or else being hit from incoming fire). It can be refilled by picking up power-ups, whilst such special weapons as lightning, cyclones and waves can destroy all fighters on the screen at the time. Also, unlike 1942, the player has only one life. What can reduce the energy: getting hit by enemy fire (minor loss), getting rammed by enemy planes, the larger the plane the worse (major loss, often fatal), time, grabbing a special weapon power-up and using special attacks (lightning, tsunami, cyclone).