Aero Blasters
You start of with a plane, which has infinite bullets and dodge enemy fire while shooting them down.
You have your normal weapons which you can upgrade by grabbing power ups. The variety of power ups are the same; missles, turrets, extra guns and even guns which fire behind you. Nothing too fancy but adequate enough. There are two problems with this, one you can not power up the “extra's” like the rockets, you can only change them by grabbing a different power up and two, to change your power up type you have collect a different one on screen. This is annoying when you just know you need a backward firing gun power up but can't get it because there aren't any “
The levels all are of decent length and are reasonably challenging, consisting of a nice mix of small and weak foes, larger and more deadly ships and pods that release
Aero Blasters is also known as Aeroblasters.
Aero Blasters has all the standard elements that you have come to expect. Starting you off over a pleasant looking cityscape (with some nice parallax scrolling), you are out to blast everything in sight. Your ship is equipped with a standard
One of my local pubs had an Aero Blasters arcade cabinet back in the early 90's and I pumped plenty of pocket money into it whilst my parents drank the night away. Imagine my joy at discovering that this fine blaster had been ported to Sega's
Like Hellfire, Aeroblasters wasn't an arcade hit due to its rather unoriginal gameplay and uninspiring looks. But it has translated to the Megadrive well, and provides plenty of double player death and destruction. My only gripe is that it's easy to complete on the standard level because of the heap of continues, and to get a decent challenge you have to set the difficulty level to maximum. Still, if you're prepared to do that, Aeroblasters is a thoroughly enjoyable and good looking (some of the
Aero Blasters is a horizontally scrolling shoot 'em up arcade game released by Kaneko in 1990, licensed to Namco. You control a fighter jet and shoot enemies, collect
It was released for the NEC PC Engine/
Aero Blasters game does a few things to separate it from the pack. The most noticeable is that in stages four and five, you'll be in zero gravity. If you move to the right, you'll keep moving until you push the control pad/joystick in a different direction.
For the most part, the level design is pretty standard stuff, but there are a few exceptions. One of the best parts in the game is having to navigate through some very fast moving tunnels – especially if you missed the barrier
You drive a plane, which has infinite bullets and dodge enemy fire while shooting...